> Coq with tactics does not fair particularly well on anything more than toy examples
Actual citation from the paper or some other source needed.
Relevant-ish citations from the paper:
1. "Coq uses interactive tactics to prove goals, which is veryconvenient, but may lead to large proof scripts in case onedoes ad-hoc proofs. But Coq also has the tools to make theproofs concise, provided one works in a fixed domain, andcreates the necessary abstractions."
2. "In [50] Wadler states“Proofs in Coq require an interactiveenvironment to be understood, while proofs in Agda canbe read on the page.”, while this is true for the languagesthemselves, but Proviola [49] can alleviate this problem ofCoq, by recording the proof state after each tactic execution,and producing an html document with the proof state addedfor each tactic. F* does not have this problem, as the proofterms do not appear either in the source, or during proving.Whether it is easier to read complete proof terms, or thereplay of a step by step creation of a proof term is dependentof the task at hand, but the author thinks, that it is morestraightforward to create scripts step by step in Coq, thoughit does require discipline on the programmer’s part, so as tonot create a write-only script"
Are you basing your very wide claim on one of these that don't say what you're saying, or did I overlook one?
Anyway, there's CompCert (http://compcert.inria.fr/) and Iris (https://iris-project.org/) and Kami (http://plv.csail.mit.edu/kami/papers/icfp17.pdf) and many other projects of non-toy size implemented in Coq, so I don't quite know what else to say to convince you. Sure, tactic scripts can be hard to read and next to impossible to skim. The same goes for direct proof terms.
> Better tools are still needed
Agreed.