Er, why not? Motion blur is simply time integration. Why can't you simply average adjacent frames during your framerate decimation?
In fact, since "real" motion blur from shuttering uses a likely-suboptimal square windowing function (shutter is binary open/closed), I'd hazard it possible that motion blur computed from a higher source framerate could potentially be more perceptually pleasing (by using a smoother windowing function). You have more information to work with, after all.