ZipCPU – A small, lightweight, RISC soft core in Verilog
github.com
github.com
[1] https://inf.ethz.ch/personal/wirth/FPGA-relatedWork/RISC.pdf
Using: 'risc wirth' as a query yields more accurate results.
https://github.com/ZipCPU/zipcpu/issues/8
PDFs:
https://github.com/ZipCPU/zipcpu/blob/master/doc/orconf.pdf
https://github.com/ZipCPU/zipcpu/blob/master/doc/orconf2017....
https://github.com/ZipCPU/zipcpu/blob/master/doc/orconf2018....
Also a list of FPGA dev boards as of 2018:
https://www.reddit.com/r/FPGA/comments/9yutk8/best_100300_fp...
So looks like ZipCPU takes between 2400 and 7372 LUTs, depending on how optimized the routing is. An Ultra96 with 154k LUTs could hold between about 20 and 64 ZipCPUs, although busses would be an issue.
I'd like to see more of these projects start from a stance of connecting to other CPUs on the same chip rather than out to main memory. Or rather, a spec should only be considered complete when it has designs for both an in-mesh core to be placed beside its neighbors in a grid, and a bus-facing core for connecting out to main memory.
I think the future is going to be a series of basic blocks like CPUs, RAMs, maybe even GPUs that can be placed arbitrarily and run as clusters for tackling big data problems using techniques like map reduce. Or better yet, maybe FPGAs that look like multiple FPGAs (each with their own RAM) running on the same chip.
In the beginning, caching was a nice idea to get around bus latency. But the last processor design I saw in 1999 when I graduated college had about 75% of the chip devoted to cache. I would have much preferred to have 3 more cores. But the industry kept doubling down on that, so today we're still stuck with CPUs with maybe 4, 8 or 16 cores, but only one bus to RAM.
So to me, hardware caching has been a waste of time when it comes to parallel computation. I think a better model is a software cache running at a privileged level above userland. In other words, a smart MMU per CPU, written in microcode or software that presents a uniform address space to the application. Each MMU could/should have a hash for each (say 4k) page's data, and then each CPU/MMU core would act like a router, either returning the contents of a page for a given hash, or asking its 4 or 8 neighbors if they contain the page (returning it if so, otherwise asking the next neighbors):
https://en.wikipedia.org/wiki/Content-addressable_memory
From the software side, this would look like a single deduplicated virtual memory where each unique page would appear once in the address space, usually out in the mesh somewhere (not resident) unless its core had cached the page locally while its code operated on it. At most, a page would only be an x+y hop from any of the neighboring cores, and a thread in each core should block until the page is resident (just like with any other cache or virtual memory).
The next step is to deal with mutation via a copy-on-write mechanism:
https://en.wikipedia.org/wiki/Copy-on-write
https://en.wikipedia.org/wiki/Software_transactional_memory
So if an app has the same string allocated 10 times, only one page would hold the original data. The other 9 would be mapped to that first page via virtual memory. Everything could/should be immutable, so when a string is modified, it allocates a new page for the data with its own unique hash. The original string would eventually be deallocated through a least recently used (LRU) strategy, or perhaps each MMU could have some notion of garbage collection that preserves a single unique page somewhere in the mesh until all cores no longer reference it. A quick and dirty way to deal with this later would be to recommend that the mesh be hooked up to a large flash memory (over 1 GB) where old pages could be written to be stored indefinitely until storage runs out (the same as with traditional virtual memory).
The most elegant way I know to implement this would be to run something like Clojure in each MMU:
https://clojure.org/about/state
https://clojure.org/reference/refs
A more "hands on" way to think of this with ugly syntax is Redux:
https://www.freecodecamp.org/news/an-intro-to-redux-and-how-...
So basically the MMU would treat every read/write like a transaction and insulate the userland code from having to deal with routing and deduplication. Then each (say 32 bit) userland memory address would map to one of the CAM data hashes so that ordinary compiled code can run unmodified. All of the CAM and STM stuff should happen entirely in the MMU. If we're mapping 32 bit addresses to data hashed using a 160 bit (20 byte) SHA-1, then the MMU can treat that 20 byte hash like a pointer and utilize standard garbage collection algorithms. The easiest one I know is to refcount allocations, freeing the data when it's no longer referenced:
https://en.wikipedia.org/wiki/Automatic_Reference_Counting
The hardest part will be handling circular references. Unfortunately this is an open problem, but maybe you can borrow established techniques from something like Java:
https://www.google.com/search?q=garbage+collection+circular+...
A proper MMU implementation should be able to run as something like a kernel extension so that the whole chip can reach out to other chips in a cluster or the internet, using a convention similar to IPFS:
https://en.wikipedia.org/wiki/InterPlanetary_File_System
https://hackernoon.com/a-beginners-guide-to-ipfs-20673fedd3f
The goal I want to accomplish is to get away from the constraining SIMD that's been hyped by video cards, TensorFlow, etc and replace it with the general purpose MIMD of vector languages like MATLAB but in a parallelized way. From a user standpoint, we should be able to write code from vanilla C all the way up to rapid application development languages like Elixer or Go, where everything is synchronous-blocking, and pipe data to/from other processes via channels and the Actor model (the same as UNIX executables), so it looks like we're running in a single computer with say 256 cores and ~256 buses to small local RAMs so we can use high throughput techniques like MapReduce. Here are some breadcrumbs for what I'm getting at:
https://news.ycombinator.com/item?id=17419917
https://news.ycombinator.com/item?id=18294939
Anyway, sorry this got too long. It's a lot to digest, but I've been thinking about it for over 20 years. The takeway is that perhaps you can punt on the MMU for now, and research adding something like a Lisp machine (a simple stack machine) as a coprocessor to each ZipCPU core, ideally able to run a subset of Clojure directly. It doesn't have to be fast or efficient, because it will mostly only be called for cache misses, similarly to how virtual memory reads from slower storage. Except in this case, that slow storage is the mesh itself. The MMU just needs to be able to read/write content-addressable pages to each of its 4 or 8 neighbors in the mesh, maybe with dedicated data and hash lines, or else through a packet protocol similar to UDP or Rambus serialized to a smaller bus, raising interrupts when userland tries to read data that isn't resident. The rest can be implemented purely through software. To just "get it done" without an MMU, you could run your own microkernel on each CPU with a software MMU that maps the 32 bit address space to the CAM and handles the hash routing.
Or like, do whatever you want man :-) Hope this sparks some inspiration.
Dan
Thinking in terms of cores connected to their 4 neighbors with a routing protocol like "do you have the data for hash ABC, otherwise ask your neighbors" or "store this data with hash XYZ" reduces the problem space to a key-value store similar to redis, so you don't have to worry about hardware caching.
For now, the network protocol could probably just be something like multicast. Packets would go to all neighbors, and they would be unconnected, unreliable like UDP. The header would either be a REQUEST with an N bit hash, or a RESPONSE with the N bit hash and the data associated with it. There might also be a TTL field that goes up to roughly sqrt(# of cores) so that packets diffuse through the network once but don't bounce around endlessly. I think that cores would be broadcasting new [hash][data] packets for every RAM write, and other cores would save all of them and evict their oldest hashes (which allows the cores to pre-cache data that's likely to be used soon). Then upon requesting a RESPONSE for a certain hash, a core would block until it arrived from the cluster in roughly sqrt(# of cores) cycles.
From a code standpoint, a page in the 32 bit address space would have a real pointer but it would map through the virtual memory manager (VMM) to one of these [hash][data] pages. So two processes in the cluster wouldn't have the same address for the same piece of data. This can be looked at as a feature, not a bug, because it enforces process separation similar to Erlang. So when a page's data is updated, the page gets swapped out by the VMM and re-hashed to a new content-addressable page out in the cluster. So it might make sense to have a coprocessor per-cpu that hashes pages for every RAM write. Or maybe the hashing could happen in the RAM write interrupt and we'd settle for the speed hit, not sure. Also it (might) be good to choose a hash that implements something where you can re-compute a partial range inside the hash rather than having to recompute the whole thing if a single byte changes. Like maybe a custom hasher could be designed that uses a divide and conquer strategy to find which half changed, and then the half in the half that changed, down to some level and append them like with the MD5 appending flaw where they make a document that looks like another document but has different data in the middle that both hash to the same hash so the documents have very different behavior. What I mean is, maybe there is a hashing algorithm that allows you to recalculate a half, or a quarter, or an eighth, down to some granularity, so the hashing could be optimized from O(n) to O(n/64) or whatever. Also after writing this out, I realized that the VMM would store (for SHA-1) a 20 byte hash for every 4k block, so roughly 1/200 of each core's RAM would go to this storage scheme.
Would this VMM be easier to build than an MMU? I don't know, but I do know that software is cheaper than hardware so it's maybe possible.
Half a dozen blog post discussions as well: https://hn.algolia.com/?query=ZipCPU%20points%3E10&sort=byDa...
For example "I wanted to know how to build a CPU. This includes learning how to build not only a CPU, but also backends for the C-library, GCC and binutils (GDB soon to come)."
More generally, anyone building their own CPU and architecture just for kicks gets serious kudos in my book. It's not a shame, it's brilliant!
I would very much like to build a RISC-V 64-bit variant (there are already many 32-bit variants), but so far the task isn't funded. Well, neither was the ZipCPU when I built it, but now such an upgrade would need to compete with other paying projects I'm working on whereas I didn't have an income when I started working on the ZipCPU.
Is it just about learning how to design a CPU? Is it about solving a specific task a soft core on an FPGA can do better? What kind of use cases are there where an FPGA with a RISC core is better suited than some kind of microprocessor?
For example, the Nvidia Tegra X1 SoC contains a handful of Falcon CPUs (proprietary ISA and core), responsible for amongst others:
- USB 3.0 command/event processing
- Video Image Compositor 'inverse telecine' processing
- HDMI security
Same goes for your nVidia PC GPUs - they have Falcons sprinkled across the entire thing.
I'd guess that when the CPU core is on the FPGA, the communication between the CPU and whatever the custom logic does is faster and more in-sync.
Thank you for answering. I have seen a couple of resources on using FPGAs, with those being increasingly accessible to "hobbyists". I often fail to see the "why" in the examples.
This is a cpu made out of pure open source software thin air, which is a special and incalculable open-eneded value all it's own.
You still have to buy an fpga to run it, but you don't have to buy any particular fpga from any single particular vendor. It can be any fpga, including ones like ice40 which at least do not require any closed vendor software to program them.
This means also including theoretical future fpgas that are themselves some open hardware design that any fab could make to order, ie even more open than Lattice, like ordering a pcb is today.
Also, unlike any hardware cpu, a user can modify this cpu in whatever unknown unpredictable ways they might want. If I like this cpu, but I need to add a counter register or some weird tri-state interrupt line or magic instruction, or ... lets try a real idea, how about make the cpu hide it's activity from external analysis for security reasons, by making the cpu always be eecuting some sort of instruction at all times, no no-op (no-op becomes rand-op). This burns power, but also this means you can not tell when it is decrypting an ssl packet. A user can do something unpredictably kooky like that the minute they merely have the idea or the wish. They don't have to beg Arm or Intel to make them a cpu that does it, or live without the odd thing they want.
It's a completely worthy project, whether or not it has any immediate commercial application.
As Mithro of SymbiFlow points out, you would be insane to use a proprietary vendor c compoler today. The open source ones have outclassed them all decades ago.
So it is with practically everything, whether it knows it yet or not, including in this case, cpu design.
Clearly, when people invest so much time in one project, they have a good reason (for them). Even when they are emulating an apollo guidance computer in minecraft redstone.
Cool.
http://zipcpu.com/blog/2018/04/02/formal-cpu-bugs.html
Basically, I was shocked when I applied SymbiYosys to the ZipCPU at how many bugs I found. Bug lists like this are typically company secrets, since no one wants to reveal how many bugs their product has. In my case, part of my success has been my openness.
Thank you very much for this comment about proprietary license!
At least, that's my interpretation: it's always a struggle to apply software oriented licenses to hardware.
Were someone to want to use it in a commercial product, I'd be more interested in some form of compensation. For now it's filling the education role quite nicely -- which is somewhat of a surprise for me since I never saw that coming when I started working on it in the first place.
I was merely pointing out to GP that it wasn’t “only GPL licensed”, there are other options you provide.