We don't want ultrasharp moves (as in 60 fps for example), and we don't want a blurry mess either.
This is a parameters directors control for, and is an artistic choice, and aside from very fast action and sports, 60 fps looks like crap.
It's not about what one is "used to" in seeing in cinema either. Real life also has inherent "motion blur" which we still want present in a film. Try moving your hands fast in front of your eyes...
People wanting "a proper standard in 2019" are like those programming newbs that heard that assembly is faster in their freshman year, so think that we should rewrite everything in assembly.
Higher != better always. Also a reason we don't get speakers that can push 200 dB (surely better than a puny 100-120 dB right?)
Lots of people disagree, that's why youtube is full of interpolated 60 fps music videos and 60 fps live performances.
The inherent motion blur is always there no matter what frame rate you chose. You watch movies with your eyes, and you can't exceed the capabilities of them. The problem with low frame rates like 24fps is the additional motion blur it adds over that inherent motion blur.
Why? You can have nice motion blur in 60fps, what’s special about 24? Why would 24 be more desirable than, say, 36fps? And maybe more specifically: your own example demonstrates that it’s your eyes that are blurring, not the image. When you wave your hand around, it’s not blurry, you only see it that way. That suggests that 1000 FPS with no blur should be better than 24fps with a lot of blur, and that you will still perceive 1000fps as motion blurred.
> We don’t want ultra sharp movies, and we don’t want a blurry mess either
Pans in 24fps are an absolute blurry mess no matter what you do. I can’t stand pans in movies anymore. I do want ultra sharp movies with higher frame rates.
> It’s not about what one is “used to” in seeing in cinema either.
I’ve noticed that kids tend to like higher frame rates and don’t find them weird. This seems to indicate it really is about what one is “used to”.
> Higher != better always. Also a reason we don’t get speakers that can push 200 dB (surely better than a puny 100-120 dB right?)
Hahaha! Like I totally agree with the blanket statement that higher is not always better. But 200dB is physically impossible (max air pressure on earth is ~194dB), and if it were would actually make the listener deaf or maybe kill them. https://en.m.wikipedia.org/wiki/Sound_pressure#Examples
It’s a bad analogy. In audio, sampling rates and resolution do go higher, and it is considered better. People master audio tracks at 200kHz rather than 20kHz, and they use 24 or 32 bits of resolution rather than 16.
> This is an industry insider telling you, "No. More FPS is not more better. Adherence to 24 FPS is a deliberate choice by film makers themselves."
> Go check out a video on Adam Savage's Tested channel about kit bashing (entitled "Adam Savage's One Day Builds: Kit-Bashing and Scratch-Building!"). Listen to how he describes working with styrene. How much he loves the medium because "it hides a ton of crimes" and "there's lots of forgiveness within the process". It's kind-of the same with film. Higher FPS tends to look cheap and is less forgiving. The medium starts to work against you instead of with you. It's harder to pull off tricks like the pho-long-shot church fight in Kingsman: The Secret Service or Birdman.
In other words, they can't make 60 fps look good enough. I guess the only hope for us is some sort of deep learning motion interpolation post processing that some day might be able to generate almost perfect missing frames.
I don't see how that is a good thing.
The point is that 24 FPS hides technical/production crimes so you aren't distracted by them and can more fully immerse yourself in the story. I guess if you mostly watch demo videos of steaks frying or furling fabric these TVs are an improvement, otherwise, no.
TV makers are just trying their best to improve things under the constraint of bad quality source material. Motion smoothing isn't perfect, but I'm not convinced it's worse than the alternative.
It's conceivable I might "get used to it" but that's like telling someone who hates cilantro that that will "get used to it". They don't want to and neither do I.
I don't buy it.
And storage costs are not trivial. Assuming a modest 10:1 shooting ratio, 8K resolution, 120fps, and 36bit color (12 bits per channel), that's 1.29PB of raw data for a 2 hour movie. Some genres (notably documentaries) have much higher shooting ratio.
It's like, nobody thinks 1080p is better than 4k. Or that 8 bit dynamic range is better than 10 bit. So why do some directors think that 24 FPS is better than 60? Art. Right.
[1]: https://en.wikipedia.org/wiki/Coriander#Taste_and_smell
This is an important point, and has more to do with the debate than whether or not 24 vs 60 is actually better. Many people don’t care if 60 is better and don’t want to hear the argument.
I expect that TV manufacturers aren’t intentionally trying to change anyone’s mind, but rather are looking at the future generations of viewers. Kids don’t seem to mind HFR as much, and kids outnumber adults who prefer 24fps. Today’s kids are tomorrow’s TV buyers.
A good answer might be to appease today’s vocal film lovers by adding settings or changing defaults, but they might also reasonably choose to cater to the preferences of the next generation over the current one.
Yeah, armchair critics know more than artists and movie industry professionals...
And 100 million + movie budgets have "sloppy technique" to hide with "low" 24 fps frame rates, whereas your imaginary movies will have good technique to justify higher fps.
(In fact directors shoot with different shutter speeds to get the artistic motion capture they like to have -- from regular real-life like motion blur at 180 degree shutter, to fine motion for action scenes. The frame rate is not the determining factor here).
Not to mention that beside the unrealistic "I'm on cocaine" look, higher frame rates mean dimmer images and more noise -- but it's not like people wanting "higher" understand those things, they just know "higher is always better", and they get their understanding from video games...
I think motion smoothing is on by default because people like it, not because TV manufacturers are idiots.
After all most movies watched (especially today) are crap.
But cinema at anything higher than 24, looses its sense of Impressionism. 24 is not the way we see the world in our normal life, and that’s just the point. Look at an impressionistic painting. It just isn’t what we see in our normal life, and again that’s just the point. It’s flaws are the point. It’s what makes Impressionism its own medium vs realism. Movies in 24 are simply Impressionism. Yes it was an accident 100 years ago but it worked.
What other great artistic achievements are we missing because the film industry refused to move past impressionism?
24 is good enough to produce a caricature of reality, with slightly different rules that are much easier to bend. That’s pretty damn useful for storytellers.