The Art of Warez [video]
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vimeo.com
I’m still in touch with a few of the guys I knew from the group. Most were people I’d never met in person —- only spoke to on phone bridges or on IRC.
Such a fun and formative time where everything was still so new and unexplored.
One of the more interesting things to come out of the ANSI scene, as the web began to emerge, was a website called tiles.ice.org which gave each artist just the edge pixels of a square of artwork from what another artist had created. From there, the artist on the receiving end, could create their own square of the overall composition. Only when all of the squares had been created could you see the end product with the combined imagery created from the imaginations of artists who expanded upon the edge pixels from another artist.
Thanks for posting this. I remember those days very fondly.
I was on a BBS in Sacramento, CA and we had the opposite - it was a MajorBBS system and teleconference was almost always full. People could say "CIT" (Coffee In Ten) and we'd all drop off and meet up at a Java City location in midtown. The odd thing about this BBS was that it was a very diverse group, and not just a warez scene. It was actually a local social scene, and weathered the days of AOL. The web slowly killed it off, though.
I'd love to spin up a MajorBBS installation again just to play Galactic Empire. That was a fun game.
My mom was pissed but luckily we got the phone company to drop the charge due to all of the confusion.
This was shortly after the BBS era when dial-up ISPs started to pop up everywhere. Earthlink, Mindspring, NetZero, etc.. It was nice having a lot of competition back then. There was one ISP in NY called Red (or Red something). I remember it gave the best ping times in Quake. Does anyone remember what that ISP was named? It was during the late 1990s or maybe very early 2000s.
Here it is: https://archive.org/details/bluelight_201711
Then there was the whole NetZero hacking to disable the ads (that ate half the bandwidth). Those were the days in deed.
My mom used to kill me over hogging the phone-line all day and night. And the phone bills where Out of this world (pun intended).
Brings tears to my eyes. One of the happiest periods of my life.
Kids these days have no idea..
I was not as early to the BBS scene as some of my friends, but I had to start at 300bps, even though my first model was rated for 1200.
There was a known issue with the serial port on the Apple //c I was using that I had to get fixed before I could even hit 1200.
In 1990, my roommate and I split for an HST so we could cut our long distance bills downloading Postscript fonts for our Macs at the time. This was before long distance got super cheap in Canada (we were calling a BBS in the US).
We were crazy obsessed with hoarding those fonts. Looking back, it was a ridiculous waste of time and money.
That, and FidoNet! Nothing like a 12-year-old arguing his clearly superior opinions on a high latency global message board!
Fond fond memories.
Edit: also got my first functional Linux distro over dialup (Slackware). Floppies were expensive too, so I somehow figured out that I could download the A packages (core system), and a small subset of the N packages (networking) to floppies, and then bootstrap my way from there. Basically just grabbed PPP, the command-line FTP client, and Lynx, did the install, and then downloaded the X11 packages and Netscape from there.
Regarding the modems. My internal PCI 36.6 modem actually got me shorter latencies than using a 50k modem over serial bus. I have no idea why. But my 50k modem was at the very last years of modems. Many where getting ISDN and cable by then.
I remember in teen years phoning the local computer shop every week asking if they had the 16550 UART [1] serial cards in stock yet to upgrade my 486DX4-100 to get full 28.8kbps from my modem. Can't remember if they ever did.
I think the 16550 was faster largely because it had a larger buffer, so it wouldn't wait or drop data as often when the CPU was slow/busy.
I recently posted a link to an interview with the creator of "Tradewars 2002" - a BBS door game. A bit different niche from the same era. https://breakintochat.com/blog/2019/07/19/gary-martin-creato...
For 10 bux a month you can get good quality music from nearly all artists on spotify. For 5 more, so can your whole household. Steam, and the steep discounts offered to the patient, has made PC gaming quite a cheap hobby (once you've bought the hardware, anyway). Yet, these people are still releasing games, music, apps, etc.
Just a lot of dedication to keep the scene going that long.
The other names I remember from all those 1.44mb ace/rar files were class, hybrid, radium and DoD. Class was the one that had my favourite intros with amazing chiptunes.
I played the games on them and found out you could make money writing and selling them... so I made my own. I released them as shareware, as others before me had, and asked people to mail me checks to register them (i.e. remove ad screens). I soon got mail from people all over North America and the world asking for registration codes.
I wrote those games in C and C++ and were the first big projects I ever worked on. Looking back, the code was really poorly done, but it taught me a lot about managing work and basic programming fundamentals. I got better as a developer over time, but I cut my teeth on writing BBS games.
I was even a minor member of iCE for a while. My first experience of impostor syndrome :)
Give it a whirl, you’d be surprised how your fingers remember how to mash the function keys to shade!
What was your handle in iCE?
(ex-CiA coder :))
EDIT: spelling
A: It's like Wifi you can hear.
So there were a lot of indie BBSes that scaled to... 1 concurrent user.
I am having a weird time-travel moment remembering Telix continuously trying to redial through busy signals to BBS's to play my next turn on some door game while I listened to Smiths songs on FM radio and soldered crystals into Radio Shack touchpads so I could get free calls from pay phones.
Let's see how many of those concepts the median HN user remembers. :)
The best "purchasable power up" in the game was an "All You Can Eat"... which ran out very quickly, so not quite what was advertised.
Payphone hacking was not much of a thing in Brazil but I spent days on Bluebeep on international R2 connections. It is amazing to think how hard you had to work to be able to call abroad. The scarcity in everything made for a lot of fun.
Toneloc was also something I recall from the era that was outstanding. It is a pity I never printed out the full exchange scans I had, as they were beautiful.
It's a good video and worth watching, but (I think) gets some things wrong that kept snapping me out of it.
For one thing, the link between HPAV boards ("HPAC" was not a common term) and warez boards is way overblown. The major groups all probably did have a couple of H/P people attached in some way, but for the most part I think all that amounted to was setting up conference bridges, which was super easy to do. The bit about "dummy 1-800 numbers" --- and someone could tell me that did really happen in a bunch of places --- rings false, because at the time, 800 numbers were perceived as risky, due to ANI. I got in trouble for phone bills like everyone else, but really, unless you were actually downloading warez, dialing into random BBS's across North America wasn't that expensive.
Warez boards and H/P boards were very different subcultures.
(For that matter: many boards were linked together through the FIDO protocols, which was like the BBS equivalent of Usenet).
I also don't remember much of a crossover between the ANSI scene and the demoscene (they were both linked through the broader BBS scene, of course). I don't think it's the case that ANSI people fed into demo stuff.
There are technical details in here I think are wrong as well. Most notably, I don't think it was modem speeds that broke ANSI, but rather modern operating systems. We didn't use ANSI because it was space efficient so much as because the only way to access a BBS was through a terminal emulator, and, for a long time, that meant MS-DOS. Also: the amount of technical skill you needed to do this stuff is way overblown. MS-DOS is cryptic compared to macOS and Win10, but it's how everything got done in the late 1980s and early 1990s; your parents often knew as much as you did about getting around on MS-DOS. Once people started SLIP'ing into ISPs on Windows and OS/2, it was just as easy to get GIFs as it was to get ANSI art.
It's hard to blame the video for that; my understanding is that it started out as a school final project, and, at any rate, it's trying to communicate to a lay audience.
Finally: I'm sort of spitting my drink out at the assertion that ANSI artists were exploring undiscovered new modes of visual expression, or that ANSI shading techniques are comparable to major artistic movements. If you want to say that about any countercultural art form, you'd say it about real graffiti, from which ANSI derived a lot of its visual style. The artistic-technical work involved in graffiti is, I think, a lot more serious than ANSI was. Looking back at old ANSI packs, a lot of it is just the technical-technical work of transcribing a reference image from a comic book or album cover into a pixel editor. That, by the way, didn't take weeks or months; once you got the hang of it, it was pretty quick (and by the early 1990s, a lot of that artwork was being drawn specifically for and with high-res viewers, so literally you were just using TheDraw as a sort of zoomed-in pixel editor).
I think pixel artists today work with much more significant constraints, do more interesting work, and probably don't draw a whole lot on the 1990s ANSI scene.
Eagerly awaiting my comeuppance from an ICE or ACID person on this critique. :)
† not a good one
While I never had any talent for drawing (with ANSI or otherwise), I spent most of the time in my high school AP Computer Science class hanging out with Rad Man[1]. We wasted probably half of the school year using the school's BBS computer (286) and modem (2400 baud) to log into various bay area BBS (esp..Code Room). Fun times... (and now I kindof wish I could play Barren Realms Elite)
> I also don't remember much of a crossover between the ANSI scene and the demoscene
Yah that's right. Jason Scott gave a fun talk[2] about warez/crack intros, which eventually evolved into the demoscene[3].
> the only way to access a BBS was through a terminal emulator
If you were feeling adventurous, RIPscrip[4] was a fun alternative.
[Unfortunately, my internet connection is currently crapping itself (ADSL bouncing up and down every 30s, massive packet loss), so I'm gong to have to watch this video later.]
[1] https://archive.org/details/bbs-20020727-radman
[2] https://www.youtube.com/watch?v=QCAL_YgYiP0
[3] I've been really impressed with several recent prods: http://www.pouet.net/prod.php?which=69648 http://www.pouet.net/prod.php?which=77399 http://www.pouet.net/prod.php?which=66962
I loved the BBS and "underground" scene. I really wish I'd been able to keep in contact w/ the odd acquaintences and friends I had back then. It all didn't seem so fleeting in the moment. Connecting people to old handles from 25+ years ago isn't easy (which, I suppose, is good for a lot of people too).
This was my thought as well. 800 numbers were very rarely seen in my experience. What was common though was line extenders of various forms, first via diverters but later via call forwarding. Install call forwarding on a businesses alarm line that never received incoming calls (perhaps without their knoweldge) and forward calls to a distant but still local BBS. Because of overlapping calling areas you could greatly extend the calling area of a BBS.
What the video didn't really go into is how these various components, -- warez origination/cracking/distribution, art, phone stunts (conference calls/diverters/long distance codes/etc. ), bbs operation, etc. formed a bit of an economy. Lots of people who could do something useful but wanted to get something in return, exchanging things of value that wouldn't have otherwise been created except to get access to other stuff...
> I got in trouble for phone bills like everyone else, but really, unless you were actually downloading warez, dialing into random BBS's across North America wasn't that expensive.
You could easily spend a lot more time connected to far away boards in chat than from downloading...
And it would also be interesting to cover the art scene around cracktros which spawned the demo scene, and to this date still exist in its same form as in the 1980s.
Formative stuff that is for sure.
I've heard it somewhere but can't remember. It's driving me nuts.