Make it free or fail
kanebennett.wordpress.com
kanebennett.wordpress.com
They believe me that there are diamonds in the rough, in terms of companies and individuals that would be great to work with, but the industry and community are unparalleled in self-parodying.
My colleagues' qualms have merit, the myopia is appalling.
Keep what you want to yourself, as a developer, there isn't anything wrong with that and open what you feel like opening up - that's your right as a creative individual and professional.
(We should differentiate free in this sense from actual "Free Software" which is a completely different ballgame than what we're discussing here.)
Having your customers pay you directly for a service is the natural state of most business arrangements for very good reasons - the big one being the lack of any conflicts of interest which erode product quality.
The software industry is still a baby and the online services industry is a newborn.
As the industry matures quality will matter more and this will lead to customers paying directly for software entirely to get access to a higher quality product.
It has already begun with Apple, both hardware and software.
Free is the dominate fad right now but it won't last forever.
This is very different from "build it, they will come, figure out the money later" which is what Facebook, Google, Twitter, Tumblr and the like do (monetising these services inevitably leads to an advertising based revenue model).
Cloudkick did very well with a freenium model -- it let sysadmins try out our service on their personal machines -- and it led to many using it inside their businesses later.
Those kinds of conversions and upsells are the perfect reason for a B2B application to have a freenium model. It wasn't about getting users for investors, we just looked at it more like a loss-leader and part of our user acquisition costs -- just like the costs of buying Google Ads, etc.
If you just make something cool that doesn't really do anything people need, well then, don't blame it on market saturation.
There are types of apps that you can only reap the fruit of when there are lots of users. These apps can't succeed if they require you to pay before using it. Facebook is useless if you don't have friends on it. A blog is useless if people had to pay before reading it. Stackoverflow is useless without its huge community. Youtube is useless if uploading and watching videos wasn't free. Google would've been pretty useless if you had to pay before seeing the results.
Debatable. If Google really did provide superior search results people would probably be willing to pay for it.
At this point, I would consider paying for good search results. Google right now is more of a search for people who pay for a lot of SEO rather than a more objective form of search.
Google Premium, for a small fee, could remove the ads and go further to eliminate SEO content.
IMO this is going to be the future for many software companies. There will be the mass market version which relies on ad support and there will be the premium product which is paid for directly and provides a superior result.
It has already begun in many sectors. Free stuff catches on quickly but in the long run, quality costs money, and there WILL be a place for quality.
It's never a case of 'free' - it would be more realistic to refer the phenomenon as 'zero-purchase-cost'. e.g. Facebook isn't free - users pay with their attention.
Now I need only to find a way to attach RMS, not yet even in his grave, to a suitable turbine..
This is only the case if you can't otherwise differentiate your product.
(edited post due to name confusion)