Show HN: Make a lowlatency, realtime multiplayer game with edge computing
macrometa.co
macrometa.co
Thanks also for the great point you made about "altering source of truth" - we will look into how best to provide those gaurantees as well. Our underlying data structures are an event source on an append only log - so we can go back to see the provenance of changes to make sure there was no cheating but we dont expose that externally.
https://itnext.io/how-to-build-a-realtime-multiplayer-game-i...
See copyscape comparison:
https://www.copyscape.com/view.php?o=17791&u=https%3A%2F%2Fi...