This is apparently for improving the performance of Wine emulator on Linux mainly, not native Linux games like the headline suggests.
Wine stands for "Wine Is Not an Emulator".
Citation with detailed history: https://news.ycombinator.com/item?id=13476390
> We think that if this feature (or an equivalent) was adopted upstream, we would achieve efficiency gains by adopting it in native massively-threaded applications such as Steam and the Source 2 engine.
Depending on what they mean by "massively-threaded", that might cover some other popular network applications that thread to handle requests, but I'm not sure how much work they would put into a linux specific solution if it complicated their codebase.
Indeed. See Dota 2.