Music Recommendations in Hyperbolic Space
arxiv.org
arxiv.org
*: https://en.wikipedia.org/wiki/Hyperbolic_space
"Another distinctive property is the amount of space covered by the n-ball in hyperbolic n-space: it increases exponentially with respect to the radius of the ball for large radii, rather than polynomially. (...)"
Roguelikes description: http://www.roguetemple.com/z/hyper/reddit.php
Roguelikes interactive: http://www.roguetemple.com/z/hyper/rogueviz-online.php?c=-la...
Boardgames description: http://www.roguetemple.com/z/hyper/redditboard.php
Boardgames interactive: http://www.roguetemple.com/z/hyper/rogueviz-online.php?c=-la...
Since similar games are mapped together, and popular games tend to be close to the center, our maps work great as a recommendation system too. They also look great :)
It has an uber simple interface (you don't even need to log in) but no other system gets me as well as this one.
What surprises me in the given article is the graph on the last page. Why was the treatment group still listening more weeks after they already were getting the old recommendations again?
I wish the graph would reach out further into the past then just one week before the test. So one could get a feel for how much of the variance in the graph is random.
Seems that the 95% confidence interval represents the variance of previous data.