How far off is current headset resolution from what’s needed for reading code, working with files, audio, video?
- Full clarity along the lens
- Double the resolution of what the current VR has
- Foveated rendering (to be able to handle the high resolution)
- Dynamic focus
- Eye tracking (to get dynamic foveated rendering and focus)
- More comfort (lighter headset, improved finger tracking, better weight distribution, better foam, cooling etc.)
But if you want to bring it into a fully virtual world instead of on top of the cameras, then you can't see your keyboard, mouse, or fingers. I can blindly touch type well enough to get by, but for it to see any adoption you'll need to get the input devices visible in VR.