Slim Binaries (1997)
citeseerx.ist.psu.edu
citeseerx.ist.psu.edu
The technique was instruction interleaving. They supported several very different architectures from one platform-independent binary. I think they were x86, 68k, MIPS and SPARC. Each executable started with a boilerplate header: a bit of black magic which worked on all of the platforms (more on that below). When execution emerged at the end of the header, the instruction pointer was pointed at the entry point appropriate for the architecture it was executing on. Each entry point (one for each architecture) made sure that the instruction pointer would always jump over parts with the other architectures, to the next applicable instruction in the correct architecture.
The boilerplate header worked something like this: the first few bytes, when interpreted on one particular architecture, would jump to the address immediately following the header, which was the starting point for that architecture's thread-of-control. All other architectures interpreted that instruction as something that was effectively a no-op for the purpose of flow control (like maybe added two registers into another register). Consequently, the next instruction would only be seen by one of the remaining architectures, and a similar process would peel off the remaining architectures, one-by-one, directing each to the appropriate real entry point for that architecture. As I recall they did not do something simple like have monolithic blocks of code separated by architecture: if there was a loop, the body of the loop had interleaved instructions for all architectures. I'm sure this was in the days before instruction caches were a thing.
I think they were able to get some space savings with this, at least by sharing constant data segments (maybe). At the time I read it I did not appreciate some of what they did, and now I could but I can't find the article I read nor any papers about it. I probably read it in Computer Language or Dr. Dobbs or something like that, probably in the early nineties. If anyone else remembers this and can point me to a source, I'd love to revisit it. I think it might have been a project out of AT&T labs.
The binaries produced by the C+@ compiler are independent of the underlying machine architecture. Without recompiling, applications can be moved from SPARC to 68000 to Intel x86, and so on. C+@ is not interpretive--the binaries are encoded using a sophisticated 'beading' technique developed at Bell Labs. Because of the streamlined language design, the C+@ compiler produces these portable binaries with extraordinary speed, without the need for preprocessing or front ends.
This is from the article's introduction:
The C+@ programming language, an object-oriented language derived from AT&T Bell Lab's Calico programming language, was developed to provide programmers with a true object-based language and development environment. C+@ (pronounced "cat") has the syntax of C and the power of Smalltalk. Unlike C++, C+@ includes a mature class library with more than 350 classes used throughout the system. The C+@ compiler itself is written in C+@, and all of the source for the class libraries is included with development systems. The Calico project was started at AT&T Bell Labs in the early '80s, after the introduction of Smalltalk and at the same time as C++. Calico was originally used for rapid prototyping of telecommunication services; hence, its heavy emphasis on keeping the language syntax simple and showcasing the power of the graphical development environment.
The first part of your post sounded pretty clever and workable, but this part sounds completely insane. Managing all of the side effects for all of those other architectures constantly would have been an never ending nightmare. Keeping separate blocks and only sharing data segments seems like the only way to keep your sanity.
x86_instruction
jump +6
mips instruction
jump +6
sparc instruction
jump +6
68k instruction
jump +6
Not separating the code out by blocks seems unworkable to me. block
of
x86
code
je L43
more
x86
code
jmp L57
L33:
sparc
code
never
mind
L43:
x86
code
L37:
sparc
never
mind
L57:
x86
code
again
That kind of thing: blocks of code mashed together, but everything is correctly generated to jumps to its own kind.In regular compiler-generated machine code, we already have "foreign" blocks of stuff in the middle of the instructions, such as string (and other) literals, and computed branch tables. The generated code doesn't accidentally jump into these things. This is kind of the same: all the other architecture stuff is just a literal (that is not referenced). From the x86 POV, the stuff at L33 and L37 above is just data.
for (i=0; i<10; i++) {
// body of loop
}
Then you'd have all of the x86 instructions for the loop in contiguous bytes, after that block you'd have the MIPS instructions, then the SPARC instructions and so on.I could be wrong about this, which is why I am now really adamant that I find the article I remember, so I can figure out what they really did. But I think there are three levels of granularity they could have done:
1. They could have had what was essentially a monolithic code block for each architecture, concatenated those blocks and had the little bit of magic at the beginning of the executable figure out which block to dispatch to, then execution would stay in that block. I don't think they did this. 2. At the other extreme, they could interleave individual instructions, like you just described. I don't think they did this either. 3. They could have runs of architecture specific instructions corresponding to basic blocks [1], which is what I tried to describe above. I think that's what they did, but I could easily be misremembering.
This would have to be before paged virtual memory was a thing, too.
is basically the definition of Java byte code. Wikipedia search of the author seems to say he came up with it first, though: " His doctoral dissertation, entitled "Code Generation On-The-Fly: A Key To Portable Software"[11] proposed to make software portable among different target computer architectures by way of using on-the-fly compilation from a compressed intermediate data structure at load time. Two years later, the Java programming language and system were launched and took this idea mainstream, albeit using the term "just-in-time compilation" instead of the term "on-the-fly compilation" that Franz had used. " https://en.wikipedia.org/wiki/Michael_Franz
Except that the slim binaries concept is not based on byte code at all, but more like a Huffman compressed abstract syntax tree. Not only are the binaries smaller, they can potentially be optimised further because no semantic information is lost.
See also this blog post for more details: https://hokstad.com/semantic-dictionary-encoding
Original website on Wayback machine: https://web.archive.org/web/20020617132121/http://caesar.ics...
There were a lot of fun overlaps. Robert Griesemer did his PhD at ETH around the time Michael did, on a vector extension to Oberon for a Cray. He went on to Animorphic working on Strongtalk, and later the JVM at Sun. IIRC the assembler from Strongtalk days has been extended and used in other projects like Javascript compilers. Animorphic had Urs Hoelzle / Lars Bak / Gilad Bracha too; Urs was undergrad at ETH with Michael IIRC, then worked on Self at Stanford inventing a bunch of the optimizations that went into Strongtalk and later Hotspot for Java. Etc. Etc. Small world :-)
The novelty was in using trees for the representation, and recompiling the entire Oberon system not just a single app. Later work by his students (Vivek+Chris iirc) looked at using arithmetic encoding to further compress things. Also Michael noticed that it prevented malformed programs, as his interest in security grew.
Another branch of the family tree worked on more compiler optimization friendly IRs, such as typed SSA instead of bytecode, and applied it to Java. The idea being to be able to do more upfront optimization work, and still transmit a safe representation that was cheap to verify.
https://fgiesen.wordpress.com/2012/04/08/metaprogramming-for...
Taster:
> In the menu at the start, cursor-down works, but cursor-up doesn’t (he never hit cursor-up in menus during the test run). The small enemies at the start can hit you, but he didn’t get hit by any enemy shots, so in the released version of .kkrieger enemy shots deal no damage.
> If you submit a link to a video or pdf, please warn us by appending [video] or [pdf] to the title.
It's interesting how not having the source code drove technology in the 90's.
$ lipo -info /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation
Architectures in the fat file: /System/Library/Frameworks/CoreFoundation.framework/CoreFoundation are: x86_64 x86_64hSo I suspect the issue is either your viewer, or the file somehow got corrupted on the path from the website to your viewer.