We are so used to see the visual presentation of samples that look like a bar diagram, that a lot of people think analog sounds better because the curves are smoother.
Chris Montgomery has a great talk about this.
We are so used to see the visual presentation of samples that look like a bar diagram, that a lot of people think analog sounds better because the curves are smoother.
Chris Montgomery has a great talk about this.
https://youtu.be/cIQ9IXSUzuM <-- Youtube backup in case it doesn't work (YMMV)
I wish I could force any audiophiles to watch it before they waste their money on snake oil. I think a similar point can be made about analogue synthesis, e.g. You pay Moog £1500 for what is ultimately a fancy box for a relatively simple analogue circuit.
The underlying frustration is that objective (measurable) and subjective (unmeasurable) improvements in sound quality could ever be placed on equal footing with each other. It just wrecks my brain that people would ever spend a dollar on improvements that has an unmeasurable or negligibly measurable impact on the when there's still so much opportunity for substantial, measurable improvements.
If you want to improve your audio, focus on speakers, speaker placement, room acoustics, bass management and in-room calibration. Most everything else is relatively marginal (e.g. fancy amps, fancy DACs) or negligible/unmeasurable (e.g. fancy wires).
For most people with mid+ range audio gear, the number one upgrade they can perform is almost always to add targeted sound absorption to their room, not to change any of the electronics.
A lot of this analogue woo applies to synthesisers, as mentioned previously. For £500ish you can buy a million core, trillion transistor monster but for £1500 you get a box with some op amps and a (gasp) digital signal path in some cases.
Except for a philosophical debate about continuity, isn't that true?
The “stair-steps” you see in your DAW when you zoom up on a digital waveform only exist inside the computer. [...] When digital audio is played back in the Real World, the reconstruction filter doesn’t reproduce those stair-steps – and the audio becomes truly analogue again.