We've all seen what happens when you let the algorithms run free.
We've got much to fix in terms of making the game more _fun_. Point systems are best when you _understand_ the underlying mechanism. There's a tension between that and moderation. Losing should feel educational, not frustrating. We've got some ideas on how to fix this, and we're burning the midnight oil implementing them.
(BTW, we're very open to any product suggestions here! In case you're wondering what the ruckus is about: the Pioneer idea is to make an online game that rewards productive, creative behavior. Which beckons the question: how do you quantify productivity in different domains?)