I think that means you just haven't tried hard enough. I know for a fact an advert of a dog with a vr set strapped on would get my attention
Meanwhile I pay for a membership to a dog park with alcohol and social events : https://fetchparkatl.com
My attitude towards having children may change one day, but it's just not the world we're living in right now.
They do. It's like a switch gets flipped. Or like an ~instant ~unkickable addiction.
You can't quite transcend biology just yet...
It'll get really weird when "glued to your phone" starts being literal as wearable AR stuff gets adhesive bonds.
I prefer the concept of visual cortex framebuffer.
Part of that is using the game controller blind, and having small hands as well. A controller designed for younger kids might help.
I know anecdote is not data but my 4yr old loves feeding his dinosaur in Oculus Quest 'Bogo' game. I limit his VR time to about 15-20 mins/week but he would love to do more if I allowed. I only use the base Quest headset straps/controller - no custom setup. He can easily press the different buttons on the controllers and move around as well as my 60yr old mom.
> This product should not be used by children under the age of 13. Adults should monitor children (age 13 and older) who are using or have used the Headset for any of the symptoms described below, and should limit the time children spend using the Headset and ensure they take breaks during use. Prolonged use should be avoided, as this could negatively impact hand-eye coordination, balance, and multi-tasking ability. Adults should monitor children closely during and after use of the headset for any decrease in these abilities.
https://scontent.oculuscdn.com/v/t64.5771-25/12331258_477090...
I just wonder, because even when they "set" the focus of these HMDs to "infinity", your eyes are still technically only looking at a screen at a fixed distance, mere inches away. Everything I have read about so-called "simulator sickness" and other maladies in HMDs have said that eye fatigue results from this "fixed focus" issue. It doesn't cause as much issue for pilots training in simulators, because the actual screen being projected on is several feet away from their eyes, allowing them to become more naturally focused toward "infinity" (parallel).
I also wonder about the head and neck areas and fatigue. Most of the HMDs - while lightweight compared to systems of the 1990s - still seem like they have a lot of "nose weight", and aren't balanced on the head. Proper balance (fore/aft and laterally) is crucial to long-term use with lower fatigue, even with a light weight HMD. Also, the more weight that rests on the bridge of the nose, the worse the amount of fatigue.
Much of this knowledge is based on research that was done in the 1990s and earlier, both with those early HMD systems, and other earlier simulator systems. I'm continually surprised that current commercial offerings seems to either be unaware of such research, or that they ignore it for the sake of marketing (distributing the weight on the head results in a more "helmet like" HMD, which probably isn't as saleable to the public; ultimately, the public probably would like to see something as lightweight and wearable like a pair of sunglasses, but current display and optics technology isn't there yet - if it ever will be).
Do you have the same response when wearing other kinds of goggles or face shield (say something like welder's goggles, or lab goggles, or a scuba mask, or a welder's hood - things like that)?
I don't think I've ever heard of this being reported, but it doesn't surprise me as a possibility, either. It may even be mentioned in the literature out there (while I have an extensive collection of literature and research papers on VR, I'm certain I don't have anywhere near all of it).
Thank you for responding about it.
Have you ever heard of the company Flogiston - and the Flogiston Flostation?
https://www.techbriefs.com/component/content/article/tb/tech...
https://spinoff.nasa.gov/spinoff1998/ch5.htm
You can find some more pictures and stuff with google - the company no longer exists, and I don't know if any of the prototypes or such are still around; if they are, they are probably "unobtainium".
But anyhow, part of the system was a particular style of "zero gravity" posture chair, as you can see from the pictures and such. So playing Elite Dangerous in an HMD from a similar chair might be an interesting experience...
It would be nice to be able to just sit down and relax in VR while playing a game.
Though I can understand where you're coming from; I recall really "playing" Dactyl Nightmare in the mall (most people would just stand around and stare in the game - it was kinda stupid), and I would walk away fairly sweaty from the "workout" of playing the game (crouching, moving, shooting, aiming, etc).
I always thought that was one of the best aspects of VR gaming - that I could actually be in the game, and not just viewing it through a window semi-passively.
https://mixedreality.mozilla.org/static/kid-03fadfdcdaaabce0...
So I would suspect it's a minor concern, I would worry more about mental/cognitive effects more.
How tight are you making the VR headset? Whatever tightness you're using might be a bit much if you consider it "heavy constricting".
I don't think The Martian is realistic, or even a good predictor of anything. Now, there may be an expedition to Mars in future, but AFAICT there's really no good reasoning for it. What's your argument for an expedition to Mars?
EDIT: I just wanted to add: You and I -- humans that we are -- only remember the hits, i.e. the predictions that turned out to be true. There are a lot or predictions (sci fi novels, etc.) that turn out to not be true and are thus forgotten. QED
You seem to have missed the point of my comment completely. Your takeaway from my saying "just post it as a statement, not a rhetorical question" and "the way you generalized it to all of sci-fi makes it also not very helpful" (for which the books were supporting examples) is to ask what makes me think humanity should go to Mars? The book doesn't even argue we should or shouldn't go to Mars, but it contains a ton of research into how these missions could work and may actually (contrary to your generalization) be a realistic representation.
As for survivorship bias, sure, I can think of a million sci-fi books that are unrealistic. I never made the argument all sci-fi is good or that their authors have done research or that they are good predictors. But that most don't even try to be predictive doesn't mean some might not be a realistic enough example to relate it to the choices we make and how it might play out. RPO just isn't one of them.
AFAICT, your nested quotations contained a quote (by you!), which said "it contains a ton of research into how these missions could work and may actually [...]"
Ok, so a "ton of research". By whom? An author... of sci-fi?
Look, I'm not per se against imagination or exploration, but I am very much for realism.
Yes.
Help me!
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