Teenage Engineering has won over kids and professionals with a synthesizer
nytimes.com
nytimes.com
https://www.korg-volca.com/en/
https://www.npr.org/sections/therecord/2017/12/22/569092364/...
With the Monotrons, Korg made a risky reputational bet on the idea that Pick-and-place assembly technology and tiny modern components could deliver the low costs and satisfying sound that synth nerds expected, selling the same functionality for $60 something that people were used to paying $300 to get. Any toy manufacturer could have done this of course, but Korg recreated the widely-loved MS-20 filter, making it irresistible to analog fetishists - at a price low enough for consumers to take a risk on it not sounding 'as good as the original'. Except that...it did. So then they repeated the stunt with two other Monotrons.
Then they built a larger one for double the price that had a more fully featured monosynth in it, and around the same time started dropping schematics publicly and encouraging people to modify them. By the time the Volcas hit the market the bleep squad was fully in love with Korg after a 30 year cool spell, and they had shifted the entire bottom end of the synth market. Several years on, Even Roland is making analog again and there is an absolute renaissance in terms of both classic synth clones and wild new innovations.
Teenage Engineering in contrast went the Apple route of very high quality industrial design, super-accessible user interface, and a high price - and they did very well with their OP-1 synth, which offers a unique combination of synthesis, sequencing/recording, and portability. The Pocket Operators are fine little synths that have opened up a bridge to the lower end of the market and allowed them to introduce several other products in the middle that don't cannibalize sales of their flagship OP-1, but I don't think it's accurate to say they're 'influential'; they answer the question of 'could you implement a decent synth plugin in hardware for cheap' (yes) and come from a company that's small enough to remind people of the DIY/kit synth designers while being established enough to design and ship a product that's complete without doing any actual work or waiting for software stability from a lone programmer. They also sell semi-modular analog synths whose enclosure is built out of cardboard, Ikea-style, but don't require anything like soldering or component selection - in short, delivering the DIY feel without the possibility of messing it up.
They're cool little synths, and TE is an influential company at the top end of its range, but you're the only person I've ever heard suggesting the operators' have had any impact on the market other than slightly expanding the range of stocking stuffer options during gifting season.
>Several years on, Even Roland is making analog again and there is an absolute renaissance in terms of both classic synth clones and wild new innovations.
So much of the contemporary synth market can be traced directly back to that gamble by Korg - the Volcas obviously, the Arturia Brute series, Yamaha's Reface series, Roland and Behringer's desktop modules, the IK Uno, most of Modal's products, perhaps even the modular renaissance.
Korg proved to everyone else that the market was crying out for instruments that harked back to the heritage of classic synths but at an affordable price and in a portable package. They reinvented the hardware synth for the VST generation - customers who didn't want a full-size keyboard and a tour-worthy chassis but did want a tactile experience and authentic sounds, customers who were used to buying instruments in affordable bite-size chunks. The Monotron doesn't look like much, but it started a revolution in the synth business.
A drum machine for £110! No way! And a keys synth?! AND A BASS SYNTH?!?
Cheap, versatile and had range to the sounds you could make. Total fundamental change in the synth market.
[1] https://github.com/hundredrabbits/Orca [2] https://github.com/digego/extempore
Theres also the sonicware elz1 but it looks to be focused on being a synth.
For the music hackers out there I'd recommend checking out the Critter and Guitari Organelle M as a more budget (<$500us) and FOSS friendly alternative. The new organelle M has a Raspberry PI compute module under the hood.
(The "ultra-budget portable" option is to get a Casio SA and a digital FX pedal. Combine that with a line-in to a DAW setup, and a lo-fi instrumental album is totally within reach.)
If you are interested in what a deep, respectful, and meaningful relationship looks like between artist/engineers, this interview is a must-read: https://warp.net/editorial/richard-d-james-speaks-to-tatsuya...
Got it for my 6-year-old niece as her first synth. Thought a bit, and got one for myself too.
I don't think it's fair to compare it to the Nord.
While I don't trust their stuff to last, a nice modular or SH-101 ripoff for $300 is hard to compete with.
They also threaten to sue journalists for unfavorable reviews and for calling them copycats...
At first, its feature set seemed very limiting, coming from the world of software synthesis, but I quickly found the Monologue to be a prime example of constraints breeding creativity. While it’s not about to replace Synapse Antidote in my recording work, it’s still a surprisingly flexible instrument.
You don't need to solder, the connectors are on a user-replaceable daughter board.
Yeah. As an electronic music hobbiest, this has a really odd feel to it. TE's stuff is really not all that innovative and while it has its niche isn't really blowing the doors off of anything. I've never personally liked their stuff - it seems so rigid and lifeless.
The Monotron + Monodelay were, admittedly, toys, but still very fun to play with and definitely ushered in a modern age of small, cheap fun synths.
If I did it again a I'd probably go with an octatrack or mpc live or something where I could do more in a single box.
It used to be you had a handful of audio units to emulate specific hardware synths. Now hardware is getting flexible enough to handle a lot of different flavors.
No keyboard but it’s a blast.
https://www.youtube.com/watch?v=1s98te0b4bo
From a more music-oriented perspective, I might suggest the Casio SA-77 - it's a whole bunch of fun for $50.
https://www.amazon.com/Casio-SA76-mini-Sized-Tones/dp/B00Q83...
Does it get any more interesting if you hook it up to an external midi input like a keyboard or sequencer?
The Casio SA77 doesn’t seem to have any Midi out, so it couldn’t e.g. be combined with the blipblox.
And neither TE or Korg has "won over kids and professionals".
They just built some cool products and made decent sales. No groundbreaking phenomenon in either.
The DX7 for example changed the whole industry. Volca's and TE not so much...
Pitch
Rate
Int.
Cutoff Peak
Compare that to the controls on the Pocket Operator: Sound
Pattern
BPM
FX
Play
Write
If you were handed one of these with no experience making music, which one would you be more likely to get started with? Heck, the Pocket Operator even has cute animations that go with your beats!I have tremendous respect for Korg, but I think Teenage Engineering is prioritizing fun and accessibility in a way that I haven't seen in my 30 years of making music. This may be a fluff PR piece, but I think they deserve a ton of credit for making something as intimidating as electronic instruments so downright fun and adorable.
If you play with a Pocket Operator, you don't learn very much of anything except how to use that particular Pocket Operator; the interface is too idiosyncratic, the details of the synth engine too effectively concealed.
For me, that's the fun part. I like traditional subtractive synthesis, too, but there are many ways to implement synthesizers, and there's no reason they all have to follow the same standards.
I think you're missing the parent's point that this is primarily a marketing piece for a company.
I guess that explains the Rick and Morty sampler they were promoting on YouTube recently
These devices are cool, don't get me wrong, but the people talking KORG up as being early leaders here have a very solid case.
This is a great follow on, and a bit different approach. Fine.
To me, anything in this direction is awesome. Sound is fun. Music is fun. Play! (We probably live longer when we do.)
As a musician and synth lover, I don’t know anyone who uses the TE gear as a serious musical equipment. They’re widely considered to be in the toy or novelty realm, except the OP-1, which is saved by being absurdly expensive for what it is.
Eurorack modules, and the massive DIY community around them are changing music. Ableton live is changing music. Behringer making super cheap, high quality synth modules is changing music.
Teenage engineering does make some really cool stuff though. Now get on making more OP-1s please!!
The quality of DAWs, the availability of great free VSTs, endless YouTube tutorials and tons of avenues for sharing one's work is what created the current environment of hyper productivity.
I just saw several demos of this Pocket Operator on Youtube and what I saw was more of a sampler than an analog synthesizer.
Samplers are more about sound clips manipulation. Analog synths would be more about waveform generators, sine/sawtooth/square, oscillators, envelopes, etc.
E.g. Pocket Operators makes it easy to record some percussive sounds. It auto-analyzes the input for transients and chops them up at boundaries. It instantly maps multiple pitch-shifted versions of those sounds to the buttons. Users then have a quick DIY drum machine that triggers custom sounds.
If these devices can also do traditional analog synthesis, none the Youtubers I browsed demonstrated that capability.
EDIT based on replies: Yes, I now see that searching youtube for specific devices such as "PO-14 Sub" or "PO-16 factory" will show the demos that manipulate synth sounds. Searching only for generic "pocket operator" gets you the sampler demos.
Regardless, these are driving the concept of small, packagable audio devices, which eventually leads to modular synthesizers.
http://hackingthepo.weebly.com/ has a terrifically detailed teardown of a PO-16. Or SiLabs (the MCU's manufacturer) did a marketing video / interview with one of the Pocket Operator's designers about the hardware design: https://www.youtube.com/watch?v=ZjrOnlMkJHU
Also, the joy of a single-purpose device which makes it easier to get deeply into it. Also means no notifications or other distractions.
Korg M1 (in 1988) US$ 2,166:
https://en.wikipedia.org/wiki/Korg_M1
Pocket Operator US$ 60 (today)
The famous 808 and 909 drum machines? Only 12,000 and 10,000 units ever made respectively. But I don't see song titles referencing the pocket operator :P
The TB-303 was a commercial failure at acting as a bass guitar synthesizer. Then years later Phuture cranked that resonance knob and created acid house.
;-)
Yeah, that's what Ableton Live / FL studio / etc have been doing for decades.
Don't get me wrong, I love my Pocket Operator, but using a drum machine in a DAW or even a cell phone app is far easier. Just a bit less fun.
I'd say Teenage Engineering was never aimed at beginners. If you are just starting up in the synth world, Korg Monologue is a fantastic piece of equipment.
I've been making music for 20 years and this looks like a glorified (though pretty basic) calculator modified to play notes. Real meaningful music compositions can't be created with it, and I doubt it's going to replace keyboards in studios. Just imagine a studio engineer hooking that tiny POC up to a professional mixing desk for a few bleeps?... :/
If anything is evolving in terms of creating grammy award level music it's probably going to be software on laptops and iPads first.
I'm still waiting for DJ culture to change 8 years after this video was made - https://www.youtube.com/watch?v=mPZaZndMOzw
Not many impressive things have come to the music world since VST (software) synths, beatport, and Serato began to rise (Serato is still terrible BTW), but the music industry needs a lot more innovation injected into it.
Dude, I was using Virtual DJ (which became AtomixMP3, and then Atomix Virtual DJ) literally 20 years ago. Got grandfathered into an amazing license that gives me free upgrades for life...
There's not really much new since then. Oh, sure, more effect plugins (gimmicks), better sound quality and stretching, better looping, but overall it's the same damn thing with slight improvements now and again. The problem is not the tools, or even necessarily the interface; the problem is thinking that DJ culture is going to "change".
See, you've got your technically talented DJs, and you've got your just-hit-play-and-dance DJs, and ultimately 99% of the people in the crowd cannot tell the difference. Success for the DJ themselves is based on networking and promotion, not the actual music; trendsetting / tastemaking is largely independent of what's actually being produced. Otherwise, would such bland music _still_ be their stock in trade? People want to dance, give them what they want.
Hoping for better in this industry is kinda pointless.
And the gear market itself, well, it's also looking out for number one here. Most of what one needs for any traditional music style - and hence, caters to all the session players that provide the real technical skills - is covered by the big manufacturers with a workstation keyboard or equivalent multi-gigabyte sample library. The remainder has to exist on being a "cool toy", and there are a lot of ways to be a cool toy, but most of them involve providing a lot of presets so that DJs that do not know what a "major chord" or a "filter cutoff" is can still sound like heroes. Alternately, the cool toy can replicate a grody 40-year-old analog signal path so that anyone who lusts after yesteryear's gear can have the same sound without the space or costs involved in having the real equipment.
Among those three markets, space for defining really new sounds and styles in the form of a product is limited, but it does keep happening year-over-year.
I started working on my own mini synth with Teensy and the Teensy audio shield, however this seems like a great project to pivot to. Definitely plan on reaching out to the team and seeing if there is any way to help!
That said the thing died 6 months in and the warranty process took about 3 months. In the mean time the OP-1 had its notorious production/price shenanigans climbing to $1300 from $800 so I picked up a Deluge instead. The OP-Z also looked interesting but I don't think I'll give TE any more money and certainly not for that something that I couldn't part with for months at time.
Anyway, my opinion will not be useful comparatively, since it's my first and only piece of electronic music hardware, only other stuff I have is guitars, amps etc. I can tell you it's been very fun, very reliable (only once I froze it when using a combination of a lot of effects at once with settings I imagine probably took up too much memory), battery lasts for ever (due to CPU type etc), it has a lot of depth, I still haven't figured out how to use absolutely everything, features are very discoverable and learning curve is pretty linear. Some of it is "programmy" as you describe for the POs, but it's also plenty intuitive and direct with the built in keyboard, which I appreciate because my musical background is mostly instrumental.
The main reason I got it is for the very thing that makes it unique, it's tiny, all in one, it's got almost everything you need and is fun - I know it's not the best value for money or the best audio or best effects etc etc, but I don't want to make music on my computer, and I don't want to start out with loads of independent devices to manage and wire together... I appreciated the idea of something I could grab and play with to encourage me to play with electronic music more, and it total achieves that.
The only thing I feel like I miss sometimes (and this is considering I have never owned any other electronic music hardware), is more keys, for the form factor I can't argue, but I think the next thing I would buy is a midi keyboard, I've tried programming longer pieces but it never fits in the sequencer.
[edit]
My single gripe in out of all the design/quality is key debouncing (it doesn't have velocity keys), which doesn't seem to catch enough... sometimes I can exploit it to effect, but most of the time I don't want it - it's occasional, like maybe 1/50 if i'm not being very careful and just hammering rather than pressing. I should probably try updating the software though as this may have been improved. I doens't bother me massively though, like I said it's the only thing.
I have a pretty similar approach in that I wanted a sort of all-in-one portable sketchpad mainly so I can detach from the computer painlessly and avoid the device daisy-chain you described. I think the OP-1 basically nails this use case and the design reflects that. The Deluge has a more Swiss army knife approach with its focus on providing a variety of functionality rather than a streamlined design, but both are great if you don't want the kitchen sink of specialized devices and can live with the performance sacrifice. They are coming out with live looping in the next release so it will be a very powerful companion to my guitar. I'm really looking forward to it.
There's also an iOS app called MIDISynthControl which can be used to edit the presets when connected to the Circuit over USB.
i've wanted to learn to make electronic music for.. ever. and i've never really done it.
i have a mac. and an iPad. and an iPhone. and an M-Audio MIDI controller.
what's a good recipe -- hardware and software -- to build the base skills & knowledge to make decent ambient/chill tracks? i'm hoping someone can send me in the right direction..
thanks in advance.
The fact you have a Mac, and a MIDI controller is a great start. The next steps would be choosing your DAW and then starting to experiment with the many different features.
Its a little dated, but here is a good link on picking a DAW: https://www.rrfedu.com/blog/2016/09/19/pro-tools-vs-logic-vs.... I personally use Logic as I got it on sale and it works well with the touchbar (a miracle I know).
Next, you just need to experiment. Watch tutorials, mess around with the instruments, and just have fun!
Eventually, you can expand your software/hardware collection. However you should just need your Mac, MIDI Controller, and DAW to start.
Hardware...Get a Volca DX-7 clone for $150, a Behringer analog synth clone for $300, and a nice reverb/delay pedal. Protip: older and cheap mixers will give you some 'secret sauce' in terms of lightly distorting and compressing your signals. Get Mackie if you like a rough sound, Tascam if you like it a little tinny, Spirit or Allen & Heath if you want warm.
If you want a DX-style synth, I'd highly recommend getting Yamaha Reface DX for about $250 on Reverb.
It's the most underrated synth of all time. The controls on it make FM synthesis fun, and you can change the sound in real time. It's compact, I've brought it with me anywhere from airplanes to deserts. The built-in speakers are good enough to jam with anyone, anywhere. Everyone who's touched it loved it. It's worth its money for the e-piano patch alone. And on-board effects take it to the next level (tell me of another synth at that price point which allows you to chain two Delay FX!).
FM synthesis can be done purely digitally, and Dexed VST will do a good job replicating DX-7. Reface DX offers a compelling reason to buy a hardware FM synth: it's an instrument that in the long-term will help you transition into live performance, and in the short term will incentivize you to play with it, and learn FM.
Oh, and it's a great 3-octave mini-keys MIDI controller too.
Cute as it is I'll take the extra knobs and the motion sequencing on the Volca any day of the week. It's a very interesting contrast to Yamaha's modal UI approach (where you can easily switch between parameter sets but have only two soft parameters available at any given time).
Interestingly Yamaha documents the CC codes for the Reface DX, so you can use an external controller with knobs such as an Akai to go wild with altering the patch while you play.
I’ve only done a little bit of this, but here’s a video where the guy is all over it 12 minutes or so in https://youtu.be/Xt-tmIMCxTk
But the theory should transfer to any major DAW and you really don't need much else to get started. You barely need any more plug ins than the built-ins
A couple of niggles (can't set start/end points for loop playback/recording, no midi learn, relatively few keyboard shortcuts) but for a free portable DAW it's superb. Supports a lot of i/o too, I've used interfaces all the way from 2 track IK duo pro to 16 channel Soundtrack desk with it.
Ableton is the industry standard for electronic music, the makers have a ambient and dub techno background, and there are a ton of tutorials yo get you started.
The program is still underrated, because essentially it's like system in which you can build your own software effects and instruments (as racks), and use the ones that other DIYers have created. It can replace VST's, you actually don't need any. Ableton packs of sampled instruments can also replace Kontakt from Native Instruments.
Having the 8 knobs on a controller comes in handy because you can "lift" parameters within your racks and map them to a rack macro frontend that consists of 8 knobs, and that's the best way to access the devices and racks within Ableton for sound design. There are also some good controller apps for the iPad like Touchable, and synths that you can integrate (those that support the Ableton Link protocol).
The Lite version (that's bundled with controllers and some iPad apps) and the Intro version are very limited, but enough to get started. Upgrading to the Standard version can be done for $250 or maybe even a bit less if you catch a deal, and that's where the fun starts.
From a software perspective I’d also recommend Ableton, it strikes a fantastic balance between providing an intuitive workspace and letting the user shape the environment to their preferences.
That said if you want to make music, software/hardware is the smallest part of the process.
For a beginner I’d recommend learning the basics of music theory and synthesis, and then spending a lot of time starting and finishing tracks in a limited environment.
If you enjoy your iPad, I really recommend Auxy. The app gives you just enough freedom to explore your ideas, while being streamlined enough that you won’t waste hours twiddling knobs on effects chains. Plus it can export to Ableton if you want to flesh out your tracks at a later date.
Ableton actually has a great resource for beginners[1], as well as a good resource for the basics of synthesis[2]. If you find you enjoy learning about synths then I’d also recommend the Syntorial iPad app. It’s an exhaustively comprehensive, interactive course on subtractive synthesis. It’s worth it for the ear training alone, imo.
Most importantly, start making bad music. I believe we all have a certain number of bad beats/tracks in us, and the best way to learn is to get them out. You’ll improve way more from churning through your first hundred songs than from setting up the perfect DAW.
Happy noodling.
1.https://learningmusic.ableton.com/ 2.https://learningsynths.ableton.com/
THANKS to everyone with suggestions. there's some good ones here... i played piano years ago, so in terms of basic music theory i have some of that. i tend to love researching things like music options and then am too overwhelmed to get around to doing it.
and YES to the suggestion to make bad music. totally down with that suggestion, as it's been a truism for other creative pursuits.
I like the BeatMaker3 program, as it is good as a looper for a backing track, as well as being a host for Audio Units.
Lorentz is a nice analog emulator (similar to Juno 106), KQ Dixie a SysEx compatible DX7 emulator , and bs-16i a soundfont rompler.
Later you can get other instruments and additional effects, but I think those are a good starter kit. Also, the Yamaha home PSR keyboards, even the $200 ones, transfer audio as well as MIDI over USB, so you might look at one of those.
As others have pointed out, learn some music basics, such as what a I IV V vi (or i iv v VI) chord progression is, as well as major vs minor keys / scales / modes and such.
Disclosure: I’m a hobbyist, so don’t take this as career advice :-)
E.g. - https://soundcloud.com/rob-anderson-104336556/sets/cassiopod... - many of the songs have notes on the setup used. (Yeah, not quitting my day job)
Ideas for iOS stuff : https://www.youtube.com/channel/UCZFPiLpzd4cKOsBS9CIu3xg
That said, I love being able to program my own DSP for my Prologue, and it's 16 voice polyphonic analog sound is just hard to compare that to that of my toy OP-1, even if they are both capable of making music above my pay grade.
That said, I’ve been considering getting an OP-1 for ages but keep hoping someone will come up with a suitable software alternative for iOS - right now there is no shortage of iOS audio software (Synth One is free and amazing on its own right), but I’d love to have an OP-1 style workflow within a single app.
_insouciance_: (noun) lighthearted unconcern; nonchalance
This is off topic, but it's always nice to learn a new word while reading up on tech.