The Story of Metal Gear Solid’s English Translation
polygon.com
polygon.com
This article was great for helping me understand the motivations for localizing stories and characters (instead of simply translating them). I certainly don't blame the author (and other translators) for trying to provide the American audience with what they think is the best possible experience. But for anybody who isn't American, the localization might be entirely wasted - there's a good chance that they're just as familiar with Japanese culture and history as they are with American culture and history.
What's worse, in cases where the localization is wildly different from the original, the audience probably doesn't have any way of knowing it. It would be fair to tell the audience when the localization is inspired by or based on the original, instead of a direct translation of it. Otherwise, consumers can be misled to thinking they like or dislike a certain writer, while in reality their opinion is based entirely on a translator.
Slightly related: in Final Fantasy XIV, a character in the main story was COMPLETELY changed for the English version of the game. Playing in Japanese, I grew quite fond of the character, so when the character eventually died in the story, it had an actual impact for me. A friend of mine plays the same game exclusively in English, and when I discussed the death with him, he told me that this character was completely forgettable for him and he didn't even really remember the circumstances of the death. I'm fairly certain that the lack of impact for him was entirely because of the localization.
tl;dr I don't know what your friend is on, but I disgaree
This is especially noticeable when you have an English idiom translated word by word to Swedish in a Chinese or Japanese movie.
This "alternate story" included:
- introducing a new character called "Pointsave" (the translation for some reason refered to saving spots as people by using proper names)
- a deep drama surrounding Tifa and Barret's experiences as transgender people (since the translation arbitrarily referred to them with male and female adjectives, switching mid-sentence)
- characters continuously getting drunk in fiestas (since the common references to "your party" were translated to mean "your party events" rather than "your group of people").
I "fondly" remember getting to the first village outside, and being told "Tu fiesta te espera arriba" (Your fiesta/party is waiting for you upstairs). And there were the characters, all moody and sad, and I was thinking that it was a really shitty party. Until I mentally translated it back to English and understood.
You can easily do the same in English by using ALL CAPS, AND SILLY PHRASING WITH LOTS OF PUNCTUATION!!! In my opinion (native English, but not alive in the NES era), that would work great. But they didn't: they instead replaced all his dialog with various lines from the classic "all your base" meme/translation. It's a departure from the original - still works well, still funny, though in a different way.
Different translators think differently. I love seeing how that impacts things. (Also shoutouts to Square Enix's localisation team, they are usually INCREDIBLE. I have even more love for Crisis Core after playing it in Japanese.)
Having worked in translation for a little while, bad and awkward translations really do stand out a mile. "How nostalgic!" is such a common way to translate "懐かしい” but I've never heard anyone say that in English.
The distance between the languages will always leave the translator with a sizable challenge. It's a real shame to hear the Kojima was not on board with this style of translation.
I have to agree - I found the dialog to be a high point in MGS1 and a low point for later installments, where Kojima's more florid moments sometimes came across as gibberish when directly translated.
But I guess the counterpoint would be, Kojima seems to have been consciously trying to form an auteur presence (he had that whole "a Hideo Kojima game by Hideo Kojima in association with Hideo Kojima" thing going on). So one can easily imagine him bristling at the idea of having someone else's fingerprints on the final product.
I admit do having a wave of nostalgia now :-) Few things brought me as much pleasure as scanlation...
One of the things I liked about scanlation was being
able write hacked up English on the assumption that
the reader knew enough about Japanese culture/language
to make the leap from awkward English to Japanese concept.
First of all, thank you to you and the other scanslators of the world. You made a lot of things possible for your readers!Translating manga must be so tough. At least in anime, if you're watching English subtitles, you can hear the characters speaking in Japanese which helps to retain some of the original meaning. I don't speak Japanese, but I can recognize at least certain things like honorifics that convey a lot of meaning... that adds a lot of meaning to the subtitles I'm reading.
But with manga, there's no such luxury... you did a really challenging job.
https://www.youtube.com/watch?v=2DB5GFiTRig
He gives a lot of background on how the industry was at the time, not that much earlier than the MGS release. It boils down to basically being a wild west of sorts from what I remember.
Similarly, I can also recommend the rest of TheGrateDebate's YouTube channel. It's a group of Silent Hill fans talking about Silent Hill things with high production qualities. I don't even think you have to be much of a SH fan to enjoy their works.
On a side note, I was reading Jeremy's twitter feed a few weeks ago and I believe he was likely tapped to write this in response to an MGS story he shared: https://twitter.com/JeremyBlaustein/status/11431327794014699...
There is a chapter of Metal Gear Solid 4 that takes place in a modern remake of the first level and one of the later levels of the original. There is even a playable version of the original that comes up in a dream sequence. The dedication that the crew has had for their work from the original and on is remarkable.
Here is another article on translation posted a few days ago to HN that I think contrasts this one nicely:
Stephen Snyder, "The Murakami Effect" @ LitHub (https://lithub.com/the-murakami-effect/)
HN Discussion (https://news.ycombinator.com/item?id=20389112)
I don't know how you're getting this from the article - everything he says about his efforts boils down to trying to change language that sounds flat and lifeless in translation into something that lives and breathes, and I think he's absolutely right to have made that attempt. (even if he misses the mark sometimes, like with the castlevania "what is a man?" bit...)
Living in JP I wind up seeing a lot of movies and TV with one language in the audio and the other in subtitles, and personally, "faithful" translations drive me bonkers with how flat and boring and explanatory they sound.
My pet theory is that it ultimately stems from the source languages being so linguistically different. I once read a book where the translator said in his notes (about Voltaire) "But mostly I've just tried to stay out of his way, for I find that he speaks very good English already", and I've often thought how hard it is to imagine a JP>EN translator feeling the same way.
Example from The GIA's review[0]:
"Lines as bland in the original Japanese as
"It is because you acknowledge things like freedom of belief. There can be only one God. This sort of incident occurs because you let heretics like them out of your control. That, and our parliament is impotent..."
become:
"All because of this religious freedom! Too much freedom, too many gods. Let those cultist cur-dogs run loose, and they will bite you. Gods! While our Parliament cowers...""
But if a bad writer tries this then you get Working Designs' localization style, where they "improved" the originals with unfunny 4th-wall-breaking jokes and references.
[0] https://web.archive.org/web/20010608201912/http://www.thegia...
I would say Ghost Stories is a successful example of "satisfying the market" via something like an "official parody" of the original work, but it definitely doesn't remain faithful to the original. I'm glad it exists, and it has creative value, but it definitely fails as a "translation".
[1]: https://dubbing.fandom.com/wiki/Ghost_Stories (not sure
I think I mainly take issue with "cultural translations" that intentionally alters a story (even slightly) in order to make the characters/plot/context more appealing to western audiences. When I consume translated media, I appreciate it when the translator makes an attempt to preserve the aspects which made the work appealing to the original audience.
But I think there's a second-order thing going on, where audiences who consume a lot of anime/JRPGs/etc are used to a certain kind of translation, and dialog that's too colorful or expressive winds up not sounding "proper" because one isn't used to anime characters talking that way. E.g. when an anime character makes a cultural reference that will be incomprehensible to non-Japanese audiences, I think a lot of anime fans will expect that to be translated "faithfully" (i.e. incomprehensibly), rather than be replaced with a reference they're familiar with (even if the replacement conveys the same meaning to them that the original conveyed to JP audiences).
MGS4 follows right in MGS2 footsteps and I would say better skipped. Peace Walker is surprisingly good, although parts of it towards the end get tedious. MGS5 goes back to weirdness, although a particular sniper's story line has some merit to it.
I'll check out External Gazer.
Jeremy played a huge part in launching an incredibly successful series. I hope he doesn't feel too put out by Kojima's reaction.
MGS was certainly memorable, moreso than MGS2 or MGS4 (lmao) for me.
1. Because of the change of voice actors, I literally could not tell who was speaking at any given time. Everyone sounded the same.
2. None of it was believable, funny, interesting or relevant. Peace Walker had a very similar concept in terms of storytelling (through tapes) and gameplay (base management), but was infinitely better. I just really did not care about any of the tapes in MGS5. In PW the tapes were funny and interesting and you actually learned something.