Thankfully I receive a notification email for activity on the account, so I was able to go through the non-obvious method of unsubscribing before the "three-day free trial" expired when the charges would have started.
The device was setup to require a password for in-app purchases. They even need a password to install new, free apps. I've since locked down the devices even harder, having looked up various guides on all the various settings that need to be changed from their very open defaults.
I've also removed credit card details from the shared family account - which can't be done from the device itself, only via the online account management tool.
I still don't know how those subscriptions got through, but they did.
Thanks for the reminder though, I'm going to check through those settings again, just to make sure they're still tight, and haven't been re-opened by a software update or other "insecure by default" situation.
I can't imagine how far outside 'normal' this level of IT device maintenance is for regular folk.
For centuries, it's been trivially possible for parents to manage their children's access to funds. Nineteenth century homesteaders could send their kids off to market with appropriate funds to buy what they needed. Now all of a sudden this doesn't work and kids by default have access to near infinite (at their scales) lines of credit because of internet purchasing.
Why is this burden suddenly on the parents? Why can't app vendors (and in particular their middlemen who manage the purchases) make even a minimal effort at not having this system be broken by default?
Huh? The old model is working just as well as ever. Why would you give your kid your credit card? Have them make their internet purchases with a gift card, the non-insane way.
>Why can't app vendors (and in particular their middlemen who manage the purchases) make even a minimal effort at not having this system be broken by default?
Apple put an effort into making it all locked behind a simple menu setting, which to me looks about as functional and non-broken as it can get. I don't know what more can one expect from a company, aside from being able to read the mind of whoever is using the device at the moment and automatically adjust permissions based on that.
It's not simple, on iPad anyway. There are various layers of menus and options and some aren't as 'blanket' on/off as they appear
looks about as functional and non-broken as it can get
iPads, at least, can't even accurately track usage time in their own device. We've got time limits set on overall device usage time and specific app times, and it's woefully inaccurate, and that function is part of the same 'device control' app / settings area that looks after lock-down settings for in-app payments and new app installations etc.
That's why I've removed any credit card details from the Apple account.
That said I do wish there was an easier way to say "don't ever save my card info" It's clearly a dark pattern, and I routinely get furious about the loopholes I have to jump through .
What's happened is that the default mode for usage has changed from "Here's a dollar for candy" to "Here's access to the family fortune". And that's bad. And it's not the fault of Ernesto's parents, it's the fault of the technology vendors.
I set up my brothers’ account like this and he used it until he was around 14/15 and old enough to know the consequences of spending all your money. Then we linked it up to _his_ debit card. We allowed for something like £10 a month on the App Store, and about £100 a year on the Xbox store with the gift card method.
The limit of the budget taught him not to spend all his money at once or he would have none left. But a lot of parents seem to think these companies should do the parenting for them because they can’t be bothered.
When you add multiple devices/platforms/app stores it becomes a lot more difficult. Sure it is a relatively seamless experience on one platform, but not all of them. Additionally, parents who didn't grow up with cellphones don't even think about this stuff until it happens. It isn't common sense for them.
However, Starcraft 2 is complete and been this way since the inception. They added microtransactions years after the full release, and they all boil down to cosmetics and other completely optional and non-necessary things, like skins and banners, i.e. cosmetics. Something for hardcore fans to buy in order to support their game, but absolutely non-essential for the actual full experience. And I am saying that as someone who hasn't spent a single dime on Starcraft 2, aside from buying the full game on release (+the expansions that came out years later) and putting hundreds of hours into it.
Young consumers of all sorts are participants in a war many of them don't even realize exists. A war in which their opposition are marketing professionals, trained in psychology in universities to trick and exploit children. Against this, a lot of kids don't stand a chance. And it seems the marketers sleep at night by blaming the parents for failing to protect their children from predators like themselves, or by making what they (mistakenly) believe to be favorable analogies to other predatory industries targeting children, such as "collectable card games" or 900 number "video game tip lines."
Disagree on the basis that neither "Screen Time" nor "Content & Privacy Restrictions" are terms that imply having anything to do with spending money.
They could have a top-level settings item called "Parental Controls" and they choose not to.
Worse, all it takes is one mistake on one device to open up a whole can of financial woe when it comes to a child on a device.