Book Review: Impro by Keith Johnstone
theoryengine.org
theoryengine.org
1. We all have a responsibility to keep it flowing, responsive, and fun.
2. We need to stay coherent and not totally insane but without sticking rigidly to boring cliched habitual scripts.
3. There’s always opportunities to do or say something unexpected, refreshing, lively.
4. Sometimes you ought to play the straight character to let someone else do their thing.
I wonder if there’s also some compelling arguments against thinking of life as an improv theater. Maybe Alasdair MacIntyre’s virtue ethics would be an example because it emphasizes continuity within a life of community, like your character is much deeper than an act.
In an impro game or play, you get a role and have a goal to fulfill. Your task is to fulfill that goal, and not to bother with the goals other people have. It's not to make things more "interesting" by making life for the others more difficult. As a beginner I thought that creating conflicts would result in more interesting plays, but it doesn't. It makes things messy, but not good messy. The different goals create enough conflict. And you can actually help eachother and make the play better by working together towards the goal of ending the game. Understanding that was an eye opener.
It is really very interesting, applicable to a wide range of situations, and very readable.