I think the way you are thinking about move is all wrong.
In any kind of correct code, the difference between a move and a copy is only performance. If a copy were to happen where a move was requested then the code is just as correct, so I find it strange to get so hung up on it not being “real”.
Also, if move is the only available option, and move cant happen, you get a compiler error. If performance is correctness for a type that is expensive to copy, make copy not an option.
Also, there is a move constructor by default so it’s not opt-in, you opt out only if you start screwing around with copy / assignment / destructors which you usually shouldn’t need in modern code anyway.
Sure, the state of moving on the moved from object is unspecified, but really, I can’t think of a time when I’ve written code that would care. It’s kind of a non-problem.
If you really want to reuse an object after a move I question your motives, but you should just reinitilaise it by assigning a freshly constructed value and the result of that is of course standard.