"Game Layer on Top of the World": Nissan Leaf's Driving Karma System
green.autoblog.com
green.autoblog.com
http://en.wikipedia.org/wiki/Hypermiling
http://www.edmunds.com/fuel-economy/hypermiling-quest-for-ul...
Separate player tags would be awesome and could be accomplished with fobs or sign-ins. Or perhaps you just register your high scores?
For more in-depth configuration you could include wifi access and a browser portal to set up drivers or post to your facebook wall. OK, ok it could go downhill quickly. :)
Imagine getting into your car and having it decked out as a fully operational 80's arcade console. Wood paneling, quarter slots and a big red 'Start' button.
I wonder if this even has to be a car company. Why not a mobile app company that uses a Bluetooth module on the ODBII port to get info on the vehicle, MPG, and driving style. Then uses that data to reward points.
Also the leaf website is fantastic (http://www.nissanusa.com/leaf-electric-car) and won a ton of awards for "best flash website" even though the intro video is the only flash, and the rest is HTML & SVG.
Well, I guess "Achievement Unlocked: Drank Pepsi 5 Days in a Row" is where we're heading after all. I, for one, know that this has potential to change the way I go about my day-to-day life.
http://www.methodgames.com/methodblog/files/archive-4.html#u...
All you need to make a game is a feedback loop with some challenge (an implied reward) for the user. With the Leaf, the challenge is a lot more explicit, but any number representing performance quality is challenge enough.
Fuel efficiency metering is a great example of this, and also of gentle teaching which inspires users to become more passionate.
What's sexy for business is the idea that by presenting a gaming layer on their product line is that it allow you're product to become a platform. You're not selling me a iPhone, you're selling me Angry Bird, Scrabble, Plants Vs Zombies.