As in G2A is not accountable for fees and penalties if a user fraudulently sells a key.
G2A recently got busted by trying to get positive stories posted without attribution https://twitter.com/SomeIndieGames/status/114820168714175692...
As in G2A is not accountable for fees and penalties if a user fraudulently sells a key.
G2A recently got busted by trying to get positive stories posted without attribution https://twitter.com/SomeIndieGames/status/114820168714175692...
I suppose it could be an issue if the keys were being bought directly from the developer's own website, but G2A is offering to reimburse the developer for 10x the cost of the chargeback in such cases, and the developer in the original article is claiming the real problem is with fraudulent keys being bought on Steam, not on the developers' own websites.
You either buy it directly to your account, or gift it directly to a friend. Either way, it's locked to an account at the point of purchase.
Steam does allow developers to generate steam keys, which the developers can sell elsewhere (or give away). But then steam isn't handling the payment processing, and whoever is, often developers, is responsible for handling chargebacks.
ie - chargeback occurs and they disable the game for that key?