Also games that are sensitive to memory latency are very poorly written games. This is not a new or contraversial opinion of PubG, which is know for being terribly written (and that is supposedly a reason for fortnite taking its audience so easily). It is also written using Unity and C#, which don't require hopping around in memory, but do make that the most obvious path, which is a trap for people who don't know better.
Farcry is not a game I would expect to have these problems. Ubisoft seems generally technically sound, despite releasing wildly unstable games, but it will take real numbers to get a clearer picture.