Go compiler internals: Adding a new statement to Go
eli.thegreenplace.net
eli.thegreenplace.net
Now, unused imports are mostly harmless (alright, they are not because of init), but they keep unrelated commits clean without needing ad-hoc linting or IDE functionality.
Use Case
The use case for warnings is the exploratory development or debugging phases, where you really don't care about leaving unused things lying around for the time being (for example, temporarily commenting something out), and would rather that the compiler just got out of your way until you've got something ready to compile normally and commit.
Usage
go build -gcflags=-warnunused somefile.go
go test -gcflags=-warnunused
When you're done with your exploratory/debugging phase, simply build or test without the flag: go build somefile.go
go test
Compiling without the flags will fail on unused things as normal.I like tools that serve me, not the other way around.
Regarding the point in general, the notion of "broken windows" is applicable.
(Great github showcase, btw!)
In the old unix days, tools were built under the assumption that "he knows what he's doing", meaning that if you typed "rm -r /" you probably had a good reason to do so. We've since learned that just blindly trusting potentially fat fingers is probably not the best approach, and so the more dangerous of those tools have been modified to require you to add additional flags to do the most dangerous things.
It was the same in C, where the compiler blindly did exactly as told until we realized that software developers have fat fingers too. Unfortunately, they got it backwards, issuing warnings that by default don't halt compilation ("he knows what he's doing"), which led users and managers to believe that warnings aren't serious enough to deal with.
What they SHOULD have done is made those warnings halt compilation by default, and only allow compilation to continue if the user had invoked an additional opt-in ("I know what I'm doing") flag.
There's also the issue of inconsistent warnings across compilers and the subtleties of UB in C that contributed to the warnings problem, but we don't have that in Go.
More like immaturity:
“The key point here is our programmers are Googlers, they’re not researchers. They’re typically, fairly young, fresh out of school, probably learned Java, maybe learned C or C++, probably learned Python. They’re not capable of understanding a brilliant language but we want to use them to build good software. So, the language that we give them has to be easy for them to understand and easy to adopt.”
import (
_ "github.com/some/package"
)
Given that this is the only way to have unused imports with mainline Go — in other words, it's impossible to accidentally remove one once it's been declared this way — I'm not sure I see what the argument is.That there are other reasons why unused imports are a compilation error in go, and it isn't as simple as turning them into warnings
Sounds like another source of errors.
But during development that's just a needless obstacle. I may comment large blocks of code and I don't want to scan each import to make sure they are no longer used.
Debugging is the main reason I wrote this mod.
Part 2 is http://eli.thegreenplace.net/2019/go-compiler-internals-addi...
I have noticed that the AST nodes don't have a parent reference. I wonder how it knows for example when encountering a "continue LABEL" that the code is nested maybe deeply in a loop with that label. The only way I would think of is traversing the tree up but I think there is no way of doing this. How do they do it?
So you can traverse up for symbols.
[1] https://github.com/golang/go/blob/master/src/cmd/compile/int... ("ctx" is a "targets" struct containing two entries, one for which statement 'break' targets and another for which statement 'continue' targets).
[2] https://github.com/golang/go/blob/master/src/cmd/compile/int...
[3] https://github.com/golang/go/blob/master/src/cmd/compile/int... (the targets{s, s} passed to innerBlock is then passed to blockBranches - s is the for statement node itself).
As a sidenote, it is interesting how easy Go reads even though i never wrote a single line of Go myself (though i do write a lot of C and Object Pascal and the code patterns look similar).
As to why do that, there are several reasons.
It's fiddly to construct trees when you need to patch the children with parent references. The most natural thing to do is create the children (usually via recursive parse) then construct the parent. If you then need to patch the children with a reference to their parent, it's more work. It also means your nodes can't be immutable (but they're often not wholly immutable anyway for other reasons, like annotating during passes that add semantic information).
It's easier to reason about tree manipulations when you only have downward pointers. For example, maybe you want to rewrite a common subexpression with a reference to a temporary, and reuse one of the common trees as the RHS on the assignment to the temporary. It's more effort if you need to patch both ways on the link, rather than just grab the tree and slot it into the assignment.
(It's possible that you have DAGs rather than trees, and have children with shared parents, but I think this isn't worth any extra representative or compression that it gives you because passes will want to mutate those nodes, and meeting the same nodes more than once makes invariants more complex.)
Finally, more interesting traversals, following control or data flow, can cut across and jump between tree branches, so parent links don't necessarily help you there either.
It helps that most languages don't have parse trees which would stress the runtime stack when processing recursively, outside of machine-generated code (and correspondingly, it's not that hard to get a stack overflow error or equivalent "too much nesting" error if you generate code targeting that failure mode).
Of course it really depends on your definition of "meaningful", but i think that as long as it isn't equal to "as many optimizations known to humankind as possible, everything else be damned", the compiler looks to perform a decent amount of them. At least for me it passes the subjectively vague "meaningful" check :-P.
[1] https://github.com/golang/go/blob/master/src/cmd/compile/int...
[2] https://github.com/golang/go/blob/master/src/cmd/compile/int...
[3] https://github.com/golang/go/tree/master/src/cmd/compile/int...
[4] https://github.com/golang/go/blob/master/src/cmd/compile/int... https://github.com/golang/go/blob/master/src/cmd/compile/int...
[5] https://github.com/golang/go/blob/master/src/cmd/compile/int...
[6] https://github.com/golang/go/blob/master/src/cmd/compile/int...
[7] https://github.com/golang/go/tree/master/src/cmd/compile/int...
[8] https://github.com/golang/go/blob/master/src/cmd/compile/int...
Not many, mostly simple peephole optimizations.
https://github.com/golang/go/blob/master/src/cmd/compile/int...
[0] https://github.com/golang/go/blob/master/src/cmd/compile/int...
1. Queries are often repeated, i.e. most of backend DBs get the same requests over and over again. Even a slow jit compiler is fine here as things just get cached. 2. Queries usually take some time to complete, and this offsets the jit-related latency.
Also, Postgres has a very limited kind of jit compilation, i.e. for expressions only.
Notice that javascript jit compilers usually have a multi-tiered compilation. That's because proper compilation takes time, and sometimes it is more efficient to just do some basic template jiting (or no additional compilation) instead of firing the heavy guns.
None of them use LLVM, btw.
And yes, there are Go interpreters as well.
There are exceptions of course, but it's rare to find shaders with thousands of lines of code or more.
Writing a basic backend isn't a huge project for a language backed as thoroughly as Go. D, for example, has a non-GCC/LLVM backend which isn't as fast but still does some advanced optimisations (but compiles at warp speed)