Pixel Art Scaling Algorithms
en.wikipedia.org
en.wikipedia.org
However, I often find art composed of unnecessarily-large pixels appealing: see, for instance, the favicon of bravemule.com, or the sprites from Spelunky.
I've always been a "pixel art" purist. It even bugs me when games try to use pixel art but get it subtly wrong. For instance, a game might use sprites that are scaled up at different scales at the same time and/or rotated in high resolution. This just ruins it for me.
Still. Lovely game and very charming and thoughtful artwork.
A good example of not thinking outside the box.
http://gitorious.org/bsnes/bsnes/blobs/master/pixelshaders/G...
normal: http://plus.mobianlegends.com/emulators/Gens-gs-r7-win32-pkg...
hq4x: http://plus.mobianlegends.com/emulators/Gens-gs-r7-win32-pkg...
Scale4x: http://plus.mobianlegends.com/emulators/Gens-gs-r7-win32-pkg...
Scale4x seems better to me on this pic.
The first method I used would write the rotated pixel array back to the array I hand coded with the rgb values for the ship. Error quickly crept in, and while you were rotating, the ship would gradually shrink to a single pixel. After that, I used 2 arrays and it looked ok and nobody complained, but I was never truly satisfied with the result. I'm glad to know I wasn't the only one bothered by poor quality pixel rotations.
I'm really looking forward to the infinite zoom and one-click ticket change applications.
Mine does not beep though, but it makes click-a-di-clack with every keystroke, like in many movies (and keyboards back in the 80's).
It also has tactile feedback and n-rollover and was expensive as hell, but then again, I'm the kind of nut-case who learned Dvorak keyboard layout because I'm so damn lazy.
Granted, they don't do the later part in movies.
Zoom. Enhance!
Though to Blade Runner's credit, it is the future. Maybe it was holographic film... :)
And everyone knows that Deckard was looking at a live feed from a video camera, not enhancing a still image.
I googled but only found the .exe for hq3x