In fairness, gaming has never (Last decade at least...) been the intended purpose of Mac
In fairness, gaming has never (Last decade at least...) been the intended purpose of Mac
I'm not going to say that getting used to the controller from a keyboard and mouse was quick and easy, but it was quicker and easier than I thought it would be, at first. My rankings are almost what they were on PC now, so it doesn't bother me any more.
Doesn't matter anyway. My reflexes aren't what they were when I was a teenager.
I feel like a more "proper" solution would be to come up with shooty-shooty bang-bang game mechanics where "ability to aim with finesse at the things you're shooting at" is mechanically irrelevant, so that "aiming at things" isn't really a part of the console or the PC experience. I.e., design the game so that, despite complete ignorance of your input method, there is still absolutely no advantage in using a mouse compared to a joystick.
Any ideas on how such a thing could be accomplished?
• Maybe a game could snap all the people to a 3D voxel grid. You'd move smoothly, but your "shadow" would always exist within a certain voxel; and you'd always see everyone else over the network as popping between voxels. To shoot someone, you just have to target the right voxel.
• Maybe a game could give people, instead of hitscan line guns, extruded hitscan beam weapons of some diameter. Everyone is blowing 1m-wide holes in one-another [and the terrain] with giant laser cannons. I'd play that!
The thing is, even if you remove the finesse, mouse may well STILL have an advantage. I can whip a mouse around to do a 180 far quicker than I can on a controller.
Well-made motion controls (to the point that motion controls from any other shooter feel terrible) really feel like mouse-level precision for Splatoon.
On the other hand, Splatoon is a third person shooter so it may not translate too well to a first person shooter, although you do get first person perspective when using a Charger, the game's terminology for a sniper weapon, with a scope. Not only that, but I remember the addition of motion controls to the Switch port of Doom being considered such a huge upgrade it might as well have been a new game.
I'm with you on auto-aim being a sad hack. Having been a rabid Splatoon player for the past four years, I tried Overwatch on PS4 and just gave up after a while — I don't want my performance tied to arthritic finger bending to try and convince the game to auto-aim for me, I just want to point and shoot as I've been able to do very accurately with the Wii U GamePad and any Switch controller, especially when the PS4 controller supports motion control.