Or are there also hardcore older gamers among them, who started playing in the 80s, 90s and they have jobs, families and still spend their free time spedrunning games?
Or are there also hardcore older gamers among them, who started playing in the 80s, 90s and they have jobs, families and still spend their free time spedrunning games?
A good person to watch for overviews of the speedrunning community is SummoningSalt on Youtube.
Here is a good video on the speedrunning of 1987's "Mike Tyson's Punch Out!!" on the NES while blindfolded, an incredible feat for humans regardless of the medium: https://www.youtube.com/watch?v=iZT6JEOC3D8
Here is a good video on the speedrunning of 1999's 'PokeMon Snap' for the N64, a game thought impossible to speedrun early on. Nonetheless, it has been speedran: https://www.youtube.com/watch?v=WYcWQP1tWfQ
In general, the community is non-normal and seems a bit, well, pointless, to a lot of others. But it's something that a lot of people enjoy doing to some degree or another and like everything else on the internet there is a thriving fanbase.
I watched a speed run of Half Life 2. It took them 4 years. That's equivalent to a university degree. Some things I'll never understand...
There exist something called TAS (tool-assisted speedrun) where you use an emulator with save states and either slow motion or the ability to advance frame-by-frame in order to construct the "ideal" run, but runs constructed these ways generally aren't actually playable by hand because they rely too much on frame-exact timing.
If preprogrammed inputs or whatever are used, the term TAS (tool-assisted speedrun) is used. Calling a TAS a speedrun would be a faux pas.