NYC Mesh Begins Broadband Expansion in Brooklyn
nycmesh.net
nycmesh.net
There's https://www.reddit.com/r/ChicagoMeshnet that gets some posts but it doesn't seem that anyone is active on it.
"too big to protect" is coming
Here's the Riot room: https://matrix.to/#/#chicagomeshnet:matrix.org
Telegram added location based grouping too we can try.
I live in Phoenix - I don't think we have anything, or if we do, they are all small projects, nothing widespread. We are fairly flat, and there are probably mountains and buildings that could be used for APs (getting permission might be tough, though - because most of them are already used for comms systems - not sure how easy or difficult it would be to piggyback on to a mast).
But we are a good distance away from other metro areas in the state itself (Tuscon and Flagstaff mainly), and connection to say, Los Angeles or San Diego (or even Palm Springs) seems like a virtual impossibility to me.
I'm just curious if anyone has considered how to bridge these long-distance spans in a low cost manner?
But I do wonder, how will the rollout of 5G affect projects like this? It's a non-profit so I'll always favor it as a community project, but once Verizon comes knocking with a home 5G router capable of fantastic speeds it'll tempt many, I'm sure.
So perhaps you're assuming that 5G will result in unlimited data and the obsolescence of cable internet as a result, but that's not obvious, at least to me.
For some reason with every new generation of mobile broadband many people think this is just around the corner but I have yet to find any basis for this belief.
You most certainly shouldn't set the default TTL of a tethered device to 65, because then your carrier may fail apply proper limits to that traffic.
I'm not sure exactly how that's enforced so make of it what you will.
They also receive donations of roof space and backhaul internet.
Two supernodes are just point to point backhaul antennas combined with a sector (large area) antenna. Distance isn't a problem, line of sight is.
The two main areas we have connected are the Lower East Side and Chinatown in Manhattan (mixed income) and in Brooklyn our main hub is in a low-income housing association building, definitely not a "richer neighborhood". It is a priority of ours to get to the neighborhoods that need us the most.
Granted, I have no idea what system these guys use - but don't write of the technology just because it has the B word involved.
- libremesh - https://libremesh.org (cert is broken :/) (layer 3, they use bmx6 / bmx7 like nycmesh)
- freifunk-gluon: https://gluon.readthedocs.io/en/v2018.2.x/ this is used for more than 100k nodes in germany, it is however layer2 (batman-adv) so beyond 100-200 nodes you'll run into problems but there are solutions.
Use the method described here to determine line of sight to an existing node.
https://youtu.be/3eq1Xs-Ahkc?t=126
Then reach out and coordinate. All in all it shouldn't take more than a few hours of actual effort, but probably a few weeks of IRL time.
root@OpenWrt:~# ping -s1500 1.1.1.1
PING 1.1.1.1 (1.1.1.1): 1500 data bytes
1508 bytes from 1.1.1.1: seq=0 ttl=61 time=8.467 ms
1508 bytes from 1.1.1.1: seq=1 ttl=61 time=5.832 ms
1508 bytes from 1.1.1.1: seq=2 ttl=61 time=6.458 msAnd, as jkilpatr mentioned[0], the latency will make it pretty much useless for a lot of applications (such as real-time multiplayer games, or anything that creates a lot of short-lived TCP connections such as web browsing).
The only way to build out decent Internet infrastructure is to dig. Even if they come from the best intentions then these WISP efforts ultimately just end up poisoning the well.
Then again, maybe it'd be a good thing to keep connectivity at a point just before garbage like Stadia becomes viable.
This is from one of my wisp customers taken literally seconds ago.
root@OpenWrt:~# ping 1.1.1.1
PING 1.1.1.1 (1.1.1.1): 56 data bytes
64 bytes from 1.1.1.1: seq=0 ttl=61 time=7.791 ms
64 bytes from 1.1.1.1: seq=1 ttl=61 time=7.084 ms
64 bytes from 1.1.1.1: seq=2 ttl=61 time=6.691 ms
Same server from my gigabit fiber to the apartment unit [justin@DESKTOP-UALBV95 ~]$ ping 1.1.1.1
PING 1.1.1.1 (1.1.1.1) 56(84) bytes of data.
64 bytes from 1.1.1.1: icmp_seq=1 ttl=56 time=11.4 ms
64 bytes from 1.1.1.1: icmp_seq=2 ttl=56 time=11.2 ms
The point to point customer antenna added ~6ms of latency the remaining ~2ms is the fiber line to the internet exchange.tl;dr Wireless point to point is easily competitive to Cable on speed and anything on latency.
For one hop. The OP literally has Mesh in the name, so I'd expect a large multiple of that. Especially given that NYC's highrises would likely make it harder to provide direct line of sight.
> Same server from my gigabit fiber to the apartment unit
That doesn't say much unless they're colocated geographically, and the rest of the equipment is equivalent. Especially since 1.1.1.1 is heavily anycasted (like most other public DNS servers).
For the record, my results look like this (also using consumer-grade gigabit fiber):
teo ~ ping 1.1.1.1
PING 1.1.1.1 (1.1.1.1) 56(84) bytes of data.
64 bytes from 1.1.1.1: icmp_seq=1 ttl=58 time=1.45 ms
64 bytes from 1.1.1.1: icmp_seq=2 ttl=58 time=1.49 ms
64 bytes from 1.1.1.1: icmp_seq=3 ttl=58 time=1.47 ms
> tl;dr Wireless point to point is easily competitive to Cable on speedVery curious about your customer density here. It may be competitive for a few customers, but I suspect that interference from neighbors would cause a sharp drop in urban areas if everyone bought in.
First off I will note that the goal posts here have been moved. Your original statement was that any wireless effort was doomed. This has now been revised to include many hops and distance to the internet exchange.
NYC mesh uses very traditional WISP equipment and OSPF routing (for the most part, also last I talked to them was a while ago)
If you look at their map they have several two hop nodes.
althea.net also runs a multihop wireless network so I can get some samples to discuss right now.
You can find a comprehensive overview of our design here.
https://www.youtube.com/watch?v=G4EKbgShyLw
But to get back on subject Althea has exactly the sort of network your interested in since we're focusing on building a distributed, incentivized, mesh WISP. More than half of our users are behind two or more hops.
Here's a rough sample of some two hop users.
fd62:e3a0:6100:ae2:2e0a:d8a7:7f25:294f metric 246 RTT 26.976 price 42840
fd64:30f4:7ea7:5700:f391:6c14:e9c7:6f11 metric 193 RTT 15.750 price 42840
fd65:9f14:c542:d97e:88dd:13ff:99f8:20d7 metric 239 RTT 29.966 price 42840
Most of these links are degraded by trees and distance, causing higher than ideal latencies. The users are ecstatic though, their only other options are 1mbps DSL or sat internet. No other WISP will enter the area because line of sight is so challenging.I will also note this is literally the cheapest gear off the shelf. It gets 100mbps to the user but has serious problems with retrying packets it should just drop.
Each hop provides many degrees of freedom, we haven't found a need for more than two hops at all yet.
If we where in an urban area getting a couple of ms would be much easier, interference free 60ghz and shorter distances.
Point to point can be faster than cable due to fiber/copper running at a fraction of the speed of light. That's why some HFT firms prefer ptp links.
This 8K youtube video is 5m38s long and 850MiB large: https://www.youtube.com/watch?v=1La4QzGeaaQ
Do the math on that and you need 21Mbps to stream that video without buffering, assuming a uniform bitrate: https://www.wolframalpha.com/input/?i=850MiB+%2F+(5+minutes+...
100Mbps down is fast for most people. What do you think the average user is doing that needs more than 100Mbps down?
For streaming? Sure, you'll be fine as long as you're faster than the content. For downloads (Steam, etc) the difference between 100Mbps and 1Gbps is literally a 10x speedup. If you're waiting for a multi-GB game patch to download then there is a huge mental shift between waiting 20 seconds and 4 minutes.
That said, I mainly interpreted the GP as talking about expectations. You could argue that driving at 30km/h is blazing fast compared to walking, but it's still the slowest car speed that we usually consider worth thinking about.
It's not exactly a life altering shift though, is it? Four fewer minutes of gameplay time is not, for most people, the 'bare minimum.'
A car that only does 30km/h would be a huge downgrade for any car owner, who would no longer be able to safely drive on any highway. That's a ridiculous comparison. Most users would only perceive any difference between 100Mbps and 1Gbps in uncommon circumstances and the severity of those circumstances would almost always be minimal.
If I'm backing up multiple terabytes to rsync.net, am I going to notice the difference? Oh hell yeah. And ditto if I'm pirating HBO's entire back catalogue. But if I'm bopping around on facebook and youtube? Not a chance. Maybe a few times a month I get a big video game update and have enough time to bake some chicken tendies before it finishes downloading, but a gamer's got to eat anyway doesn't he?
It doesn't matter that much in absolute terms, but psychologically it can be the difference between the download finishing while you're complaining about it, or saying "meh, let's do something else instead".
I think it's fair to say from your description that your bandwidth demands are greater than average. (Also I think you swapped your up and down, unless you've got a really strange connection.)
i'm not sure my demands will be that unusual, ppl consume what is available. and remote working and EVERYthing over IP is a trend just biting
I've got 3 gigs symmetric at my house, with 10-gige in the wall, and Ruckus APs that can do at 500+ mbps if using Apple products. I can't think of a way to use even a fraction of the bandwidth.
format code extension resolution note
272 webm 7680x4320 4320p60 32524k , vp9, 60fps, video only, 850.48MiB
If you want, you can download it for yourself like this (the +251 part adds an opus @160k audio stream): youtube-dl -f 272+251 https://www.youtube.com/watch\?v\=1La4QzGeaaQ
Incidentally some videos also have VERY low bitrate encodes that also aren't shown to most users by default. This particular video goes down to 256x144, but sometimes you see even smaller, particularly with a reduced framerate.5c/gb doesn't sound very bad in that context.
Flat rate is also the biggest contributor to a lot of poor internet service. Providers (cable,dsl) will start selling service at a given speed then oversell it until it's crap. The incentives are all out of whack.
For the 93% of the country without fiber to the door the 2018 FCC report shows that nearly 70% don't see their advertised speed during peak hours.
the system doesn't have to be perfectly ungameable
(For context, we have a national ponzi scheme called the nbn which was supposed to bring the internet to rural areas - even more remote than me, but rural still gets nothing, but city areas have had moderate fibre improvements)