I think you're trying to read me too narrowly and make a strawman out of what I said: My finding incredible value in text doesn't mean that I see no value in pointing and grunting. Besides the example I gave (having no common language), another good use is when precision isn't desired: I can freehand draw with a greater approximate precision than I can write a program to draw what I have in-mind. There are others as well.
But our grandparent poster said:
> > > GUI and mouse-based interfaces have the advantage of not requiring you to remember how to use a program. ... Is it even worth it to waste your precious (human) memory space in such a thing?
And my point is, if I spend my time learning a graphical workflow, I will undoubtedly have wasted it, for learning a textual workflow isn't much more work and the knowledge will pay dividends. I believe I am not unique in these regards, so yes, I don't think it's just worth it to me, but to lone_haxx0r (and you) as well.
Here's an example: I watched a graphic designer once doing a lot of work manipulating assets. He had spent the last hour translating all these artefacts for the web, so over the next 5 minutes or so, I learned some new unix words and wrote a little shell script to do that translation. The script ran quickly taking maybe another minute or so to do what would've been at least another hour of work the other way.
> stuck on the idea that a GUI is somehow inferior.
A GUI (and these TUI) will always require a coding of every workflow, and that workflow is undoubtedly written in text: Despite many efforts over many decades to tell the computer what to do purely graphically, we haven't begun to approach within an order of magnitude, the precision and productivity of textual interface. It's not turtles all-the-way-down!
So yes, it's definitely inferior in this way.