I am glad Ive is gone. Maybe Apple can now recover.
I am glad Ive is gone. Maybe Apple can now recover.
And that Tumblr blog appears equally hyperbolic. There are some clear UI/UX mistakes in there, but the blog is conveniently ignoring how visually noisy those pre-Yosmite GUI elements are in-context by providing oddly cropped screenshots to make a point.
Skeuomorphic UIs maybe "heavy" and "clunky", but they were also beautiful, whimsical, and fun! They brought me joy each time I use them. Flat design, in contrast, is soulless and depressing.
God I miss the Steve Jobs era! Apple could've been the beacon of light amongst darkness, like it used to be. But his death, and the subsequent betrayal of his trust by Jony Ive, condemned the entire world to soulless and depressing UIs. And there's no end in sight.
Also, the Apple Books app [2] isn't purely flat, but it shows that flat Design can have just as much character.
[1] Multitasking, Drag and Drop, Text Selection, Control Center, Cut Copy Paste Undo. [2] https://www.apple.com/apple-books/
This is not surprising, because our sense of beauty comes from the physical world.
So what is the problem with skeuomorphism?
Tech enthusiasts would like their phones to look like something from the future, not something from the past. But ordinary everyday people prefer for it to look like things they are already familiar with, or can relate to.
Tech enthusiasts worry that the skeuomorphism was getting totally out of hand, particularly where the UI metaphor started limiting functionality (e.g. an address database that's limited to what a Rolodex can do, rather than exploiting what is possible with a computer). But this is not really true. For example, iBooks has instant search, something only possible with a computer.
Some people point out that many skeuomorphic elements reference things that a large part of Apple's audience hasn't used in a long time, if ever. True, but here's the thing: It doesn't matter whether the user has ever seen a reel-to-reel tape. What matters is whether the visuals depict a physical object that the user can model in his mind. If it is too abstract (that's the opposite of physical) then non-tech-enthusiast users will find it hard to intuit.
Some people say skeuomorphism looks tacky. This is partly true. Skeuomorphism is hard to do. When done poorly it does look tacky. But when done well it looks very beautiful.
By removing all skeuomorphism Apple threw the baby out with the bathwater.
The hockey puck mouse was horrible though. Was that an Ive design?
He might be gone, but, after 30 years with Apple, helping the company rake in billions and billions of dollars in sales, he is set for life and can pretty much do whatever he wants. His next venture might impact you down the line.
I don't feel that OsX is the leader in the desktop space anymore.