Why have coilguns not gotten the same amount of attention as railguns?
Any inductor has a rate of change of current proportional to the voltage across the ends. So all else equal, if you double the current, you double the switch-on and switch-off times. But, since you're using higher energies, you're getting a faster projectile - which means you now need to switch the coil off faster as well, to prevent suck-back.
So in short, coilguns get significantly harder to build at higher energies. In contrast, railguns get more energy efficient as projectile velocity increases.