This is also why I buy games on gog.com instead of steam if they both have them.
This is also why I buy games on gog.com instead of steam if they both have them.
It's also simply an inferior technical solution due to its unnecessary complexity and dependence on servers, corporate entities/departments/decisions.
The problem is having DRM, not how the book authors are paid.
Some use this model already, for example Nine Inch Nails and Griz (may be wrong)
>See far too many articles from Konrath, who at one point uploaded all his books on a torrent site AND advertised that on his blog... to no effect on his sales
I am not familiar with that example. Any link to the data?
- I couldn't immediately find the article where he announced that HE uploaded his books (as an experiment), but here is one of the many articles where he dismisses the issue:
I pay for Netflix. I'm probably going to reduce my plan in the next month or two, to buy a subscription to HBO. Sure. But there's no way in hell I'm going to pay for Netflix and HBO and Hulu and Disney and CBS and whatever other fly-by-night streaming service that happened to inherit rights to the particular show I wanted to watch. Not even because it's too much money (though frankly, it is), but because it's a hassle. Hassle with managing accounts and subscriptions. Hassle with dealing with everyone's bullshit web UI that's different from everyone else's bullshit web UI. Hassle with dealing with VPN and getting a US CC somehow, because I'm willing to bet region restrictions are only going to get worse.
Compared to all that, BitTorrent just works. And between PopcornTime and Radarrr/Sonarrr, I hear it even works better than the streaming services now. I might need to look into it.
So I torrented it. Same goes for the movies that I can't legally watch any other way.
The "better solution" is to treat your customers with respect and let them own their bought goods. Gog.com is a good example here, in my opinion.
What definitely doesn't work is to burden your paying customers with digital locks and hurdles to enjoyment, that the pirates will shortly find a way to remove for the non-paying audience.
>Virtually all major DRM-"protected" works are available on thepiratebay shortly after release. Sometimes before release.
"Virtually all Server OSs get hacked/have had security bugs. Nobody should use them to host or store anything."
All you're saying is that DRM isn't perfect. Nothing is perfect, and it isn't exactly a revelation.
If it were impossible to pirate Windows, would all the pirates switch to Linux or another Free OS? If the answer is No, then a non-zero number of people will go out and purchase Windows. From a sales standpoint, preventing piracy is definitely going to drive sales. Also, if your answer is Yes to the question, then all the Free OS advocates should be making it impossible to pirate Windows. :)
>The "better solution" is to treat your customers with respect and let them own their bought goods. Gog.com is a good example here, in my opinion.
If we accept your premise that DRM == disrespecting customers, then you'll have to account for why people are still selling stuff with DRM, and continuing to make millions and millions of dollars. Do customers like being disrespected?
>What definitely doesn't work is to burden your paying customers with digital locks and hurdles to enjoyment, that the pirates will shortly find a way to remove for the non-paying audience.
The success of DRM'd products refutes your claim, entirely.
What your not counting is the number of people who would be happy to purchase it because it's more convenient but get the pirated version because it's superior, being unencumbered by DRM.
As a firefox or chrome user for instance I could pay for netflix, but the will only deliver the 720p version, why would I pay for a worse product?
"[A]s long as they're going to steal it, we want them to steal ours. They'll get sort of addicted, and then we'll somehow figure out how to collect sometime in the next decade."
https://web.archive.org/web/20060411095315/https://www.latim...
Microsoft's DRM on their own software is quite intentionally weak. Enforcement via audits (through its proxy arm, the BSA, https://en.wikipedia.org/wiki/BSA_(The_Software_Alliance)), has been the preferred method.
DRM and servers are fundamentally different in that securing a server is an achievable goal. There is nothing fundamental that stops you from exposing an interface without any holes in it, even if it's quite hard. DRM is the polar opposite. Where servers are physically isolated from attackers in a manner that allows for perfect security* DRM is physically colocated on the attacker's machine in a manner that explicitly denies perfect security.
Servers are also broken into fairly sporadically for short periods of time and many of them never at all. Data stolen from servers usually slowly goes stale as people change their passwords and so on. On the other side of the fence I cannot think of a DRM that wasn't compromised relatively quickly and excluding anti-cheats once DRM is compromised it stays that way forever.
You can even see the discrepancy in the availability of files. I can pirate basically any game almost immediately after launch but if I want background production files lifted from server, even for an ancient game, the Half-Life 2 beta is almost the only example. One of them is certainly more niche but not enough to explain the size of the gulf.
Both are examples of imperfect things but there's always going to be a line between "imperfect" and "too imperfect to bother with" and personally I feel DRM falls on the "too imperfect" side of that line.
* = Assuming breaking into the data center is outside of the threat model, which it usually is.
If you’re not doing that with your data centers then you are not even close to doing security right. And if you think it is close to feasible to completely lock down a server then you’re probably not being realistic.
Your comparison is flawed. Most server installations are not broken into during their lifetime. But it only takes one copy of a movie getting onto thepiratebay to make it accessible to everyone who wants it. So if DRM cannot prevent every attempt at circumvention, it's useless and can only serve to hinder legitimate use of the product.
> If we accept your premise that DRM == disrespecting customers, then you'll have to account for why people are still selling stuff with DRM, and continuing to make millions and millions of dollars.
No, I don't. The fact that some people accept the deal doesn't prove that there's nothing wrong with it. In this case, the seller unilaterally went back on the deal without the customers being involved at all.
I'm not a DRM fanatic and I do use DRM services on a daily basis. But if a vendor pulls a trick like in the OP, they can't then turn around and ask why some potential customers are pirating the product instead. Their addition of DRM has made the service less convenient than piracy. Remember, it's only your legitimate paying customers who have to deal with your DRM. The pirated version has no DRM.
> The success of DRM'd products refutes your claim, entirely.
The purpose of DRM is to prevent piracy. This has mostly been a failure.
Unlocking the DRM on that one movie allows you to pirate that one movie, not all movies. Finding a security bug for one OS allows you to exploit that particular OS.
>So if DRM cannot prevent every attempt at circumvention, it's useless and can only serve to hinder legitimate use of the product.
No, if something even serves as a mild hurdle, it is still beneficial.
>So if DRM cannot prevent every attempt at circumvention, it's useless and can only serve to hinder legitimate use of the product.
https://www.cvedetails.com/top-50-products.php
Given the abundance of hundreds, and in some cases thousands of vulnerabilities, it seems securing any OS is an impossible task. To take smartphones phones as an example, a vast vast majority of phones have had vulnerabilities which let you root/jailbreak them.
>No, I don't. The fact that some people accept the deal doesn't prove that there's nothing wrong with it. In this case, the seller unilaterally went back on the deal without the customers being involved at all.
You do, because I don't accept the argument you made. Your broad claim that DRM == disrespecting consumers doesn't seem to be borne out by the market. So it seems we've reached a bit of an impasse.
>The purpose of DRM is to prevent piracy. This has mostly been a failure.
You have to actually demonstrate that it is a failure. Whats plain to see for anyone is that products like adobe photoshop for e.g. are going from 'little league' DRM to 'major league' DRM + subscription and are making even more money. Its fine to lament at how the world sucks, but its important to be realistic and fact based when doing so.
So Comcast customers feel respected? Feeling respected isn't the only variable at play.
>Anyone arguing otherwise is motivated by something other than facts, history, logic.
Its easier to ask, rather than assume.
Of course it is.
Who made most of the money during the Klondike Gold Rush?
(for just one such example)
The key is convenience. When it's convenient to buy, people buy.
Edit: Looks like the M4P format was mainly on older songs pre2009. Though I see forum threads with people saying that they have to re-pay Apple w/ itunes match to get the drm-free version.
No DRM for iTunes Store where you can buy music.
Apple Music a streaming service, and that is DRMed (I believe).
DRM is a means of protecting IP by technical means. When legal means are more effective then DRM isn’t necessary.
If you take the legal recourse off the table then I think free Napster like services proliferate.
Seems to me DRM addresses this exceedingly poorly.
It did have a measurable (and positive) impact on sales. Not sure how much of a solution that is, but at least it worked this one time.
If someone is willing to pirate one game no matter the cost, then they are very likely to pirate all games they play. That doesn't translate into lost sales, they are stopping people who have no interest in making a purchase to begin with.
From the music industry to software industry, you have to ask, are big companies trying to protect their revenue, or profit? I find it hard to sympathize with companies that are disappointed with making only tens to hundreds of millions in profit. Exponential growth is not realistic, it means more monopolies over products and services.
This type of hyperbole makes it hard to take anti-DRM arguments seriously. “It’s a less desirable technology choice” feels more like the right level of angst IMO.
"yeah, we take back your transplanted heart but don't worry we will give a refund so it's not immoral"
The reason why trades happen is that both sides value what the other party has more. So I value a book more than I value the money the seller wants to charge for it, so I buy it.
So that means that I would lose out with a unilateral unwinding of the trade.
Imagine the outcry if this happened in the financial world: "Yeah, we sold you that stock, but we're taking it back now, you'll be OK because we're giving you the money back." Isn't going to fly.