Windows, Linux, and Mac have supported 64bit software for more than a decade. Mac has been 64bit hardware
only for more than a decade iirc, the last version of macOS that could boot on a non-64 bit system must also be more than a decade old at this point.
These companies that were still making 32bit only software 5 years ago were making the choice to both leave performance on the table and cause update problems going forward.
The fact that their were still AAA games coming out 32bit only is insane and the compatibility problem lie squarely on their shoulders.
All this continued walkback accomplishes is cause devs to continue to ship brand new, already outdated software because they know if they make enough noise they’ll get what they want in the future.