Wizards Unite Is a Bloated, Slow, Harry Potter-Ified Pokémon Go
arstechnica.com
arstechnica.com
Every once in awhile I daydream about how to make an AR game that isn't trivially spoofable with GPS hackery, and that rewards more social interaction, even if it's not face-to-face. Only thing I've come up with is placing physical objects you have to scan, that work like 2FA tokens that display changing codes. Maybe even changing QR codes. With e-ink displays, it might even be plausible to have them be battery-powered and long lasting.
One alternative might be to combine multiple location sources, eg: GPS, local wifi and cell tower data to cross check. Spoofing all those at once should be harder but the OS would have to support lower level access to the location info. In a similar vein there's probably some way to validate the GPS info if the app had access to the incoming signals more directly as those and the slight jitter coming from reflected GPS signals should be harder to spoof.
And yup, it's a problem outside of urban areas. Honestly, if I were designing an ARG game, I probably wouldn't even try, but explicitly limit it to dense environments. Roll out in New York, Chicago, San Francisco.
I grok the issue regarding socializing. I was doing some WU-GO last night, and ended up attacking a fortress with somebody, but couldn't find them while I was in a town plaza. They may have been parked in a car nearby, but it would be kind of creepy to walk over to someone sitting in a car at 11pm and ask them if they're playing the same game as you.