Trinity: PSP Emulator Escape
theofficialflow.github.io
theofficialflow.github.io
That said, while the Acekards and R4s made the Nintendo DS by far the most accessible vector for piracy and homebrew, exploits made the PSP ground zero for multi-system emulation fans. The PSP display was significantly better and the system, prior to the 3DS, was significantly more powerful.
We're about to see the Vita assume the PSP's place on that mantle, it looks like.
Think I bought about 10 PSP games in total (although the library was pretty damn good looking iirc) but its my favourite machine of all time purely because of how it granted me access to all these PS1 and SNES games that never game out in Europe.
Still use the PSP quite a bit for emulation (and Lumines), the original models have aged pretty beautifully imo.
That said, I wonder about a hypothetical world decades from now where new game technology uses safer languages like Rust instead of C primarily. The gain in stability would be offset by making finding exploits like this much harder, if not impossible. People might pine for the days where you could just download a custom C toolchain, compile a piece of homebrew and be able to run it on your own console somehow.
[citation needed]
I'm seeing 154.02 million Nintendo DS units vs. 80–82 million PSP's. AFAIK the DS was much more popular 'back then'...
I didn't pick up a PSP-1000 until maybe two years after it came out? Emulation on that was fantastic, minus the ghosting on the screen. It's still one of my favourite ways to play Sega Genesis games on the go, and even handled GBA titles like a champ.
https://web.archive.org/web/20160203155724/http://smealum.ne...
Sad to see that link rot is starting to set in with many of the projects that I mentioned above. For example, the SNES emulator:
I sold it off when I got a smartphone, but I do miss that PSP from time to time.