"Don't lie" is a very low bar, and there is a lot of room to exist above it.
"Don't lie" is a very low bar, and there is a lot of room to exist above it.
Maybe, things change because the mechanics proved to hard to learn.
Maybe, things change because to fit X number of characters on screen in level Y, you had to downgrade the main character visuals.
Either way... Is that a lie?
In the eyes of most developers no, it's just part of development.
In the eyes of consumers...yes?
It’s the curated experience intended to oversell the state of the the current offering (i.e. pre-release) that raises gamers’ ire.
There had to be done realisation that things change in games over a 2 year period, (heck, things change massively in games over a 2 week period in some games) and some acceptance of that fact.
But AAA game industry doesn't do honest anymore, they do marketing instead.
Atlas was so bad that they actually found menus from ark in it, i.e. it was a skin. They actually left promotional models in the production game, so at one point cheaters were attacking other pirates with ww2 fighter planes left in from a demo.
Don't use a video that promises things your players won't get.
How is that good intentions? Halo 2 is not an outlier
It's simply marketing spin, gameplay or no gameplay, it's why you can never really trust such hyped up demonstrations and they can only tell you about their product, not show it. That also applies in further interviews on various news outlets.
And E3's reputation for housing flim-flam and lies is well established: https://www.penny-arcade.com/comic/2004/03/03
I think another view is how the FF7 remake has been treated for years since its initial announcement. There was hype, skepticism, and finally support.