It's not only the superiority of physical buttons, carmakers seem to be bad at simple, distraction-free UI.
- A single UI task (cancel navigation, switch radio station) takes 4-6 screen presses through some dialogs/menus that have only one option
- the thing responds too slow, there are some superfluous animations and in general there's long delays between presses and feedback on the screen that you touched something.
- Random crashes when not doing anything besides driving
- Random crashes (more frequently) when using android auto or making phone calls
- Updating the software takes 30 minutes, during which no information is shown besides a randomly resetting progress bar.
I guess that when you already had touchscreens, it's much easier to sell haptic interfaces as an improvement than when you avoided touchscreen from the beginning. "Still no touchscreens" vs "already beyond touchscreens", even when they have the exact same controls.
Compare with the Renault Captur which I could never learn to use without having to look at where I have to tap on the screen.
Edit: while driving, I'm not doing things in the onboard system that I haven't done before, like browsing through settings and other things. I'm only interested in doing modifications to already running things or turning on/off certain systems while driving, and those were much easier to get learned under muscle control when having a radial than using touch controls (which with touch I never managed to actually learn).
I guess an easy way to compare them would be to say, going from navigation to Spotify would require me to:
(radial): drag radial down, three clicks to the right, and click
(touchscreen): find button about 10cms from the left without looking or any tactic feedback