Edit: I like that I'm getting downvoted by fanboys of epic for pointing out the large human cost to games being "updated as fast as gamers want it". https://www.polygon.com/2019/4/23/18507750/fortnite-work-cru... if you don't know but games are very complex simulations and very hard to work on. Keeping fortnite up to date took a ton of effort by a ton of people in a not really sustainable way for peoples lives or careers to make it a success. Also can take irreversible impacts on help and psyche.
And really every time I played that game it was still massively buggy. For instance build to weapon switch issue that locked me out of controls for 1-3 seconds on a regular basis.
And epic got very good at the cheating stuff because they were helping blue hole solve the same issues and got to prototype it out on pubg and got a headstart there. Yeah that's a risk of using a team's engine but...
My suspicion is you're being downvoted because your comment comes across as bitter and irrelevant.
Making people work longer hours does not.
You easily get the situation where creators know better than the makers.
Unreal is a hyper hyper smart games company. They built the frameworks that companies built games on. I think it's really awesome to see them win in the end like this after decades in the sticks.
These are hard problems to solve on the server side, and require resources, so it was easier not to worry about it at all, and at most do post-game analysis occasionally to try to retroactively detect the impossible (with a very low detection rate, so much so that they rely upon user reports).
This is one of the selling points of something like Stadia (which has to be balanced with the downside of latency) -- by default a cloud renderer would give minimal information to the client.
But also, that's PUBG-the-company, not PUBG-the-game. The distinction is that the PUBG mobile version (with tens of millions of daily actives) is by Tencent, and PUBG-the-company gets some kind of licensing revenue from it.
PUBG was supposedly the "better" h1z1 but even ninja (the famous ninja that played with drake, former halo player etc.) went back to h1z1 solely because pubg was so garbo
then fortnites BR came onto the scene and the rest is history
Compare Wolfenstein 3D to Doom, except pretend Wolfenstein never had the "Nazis" idea and you were just fighting generic soldiers.