Something else:
Technical the orbit, is a spiral of the whole system around the center of mass, slightly deteriorated by remainders of old interactions.
Which got me thinking, if you run a astronomical simulation backwards- can you computate old interactions and "gone" missing bodys from that? Use celestial motion as a sort of archive-trail to go back along?
Any error in our measurements would be magnified as we look backwards to the point that the simulation would at some point significantly diverge from reality, I wonder how many years back you can look before that happens?
Also floating point error would compound on top of that.
The three body problem doesn’t stop you from running a simulation and getting the correct answer.
Wouldn't this make it very difficult to do the highly precise detective work needed to find alleged former solar system bodies? Or are simulations accurate enough these days?
I'd be happy to be corrected, of course.
If we have a limit of 2^64 for $x, can't we set $y = representive of multiples of $x's upper limit?
$y = 5 = 5x2^64
What's the reason for not being able to sub-divide numbers and operations into smaller, more manageable forms?
The tradeoff for this limited space is though a complex ruleset and to recreate the data, lots of computation.
The uncertainty in the orbital elements (current orbital position and velocities) from which you start is not a major problem as long as all bodies are well separated. But our model would for example completely miss the body that crashed into the young Earth and left us with a moon.
https://www.sciencealert.com/the-sun-s-11-year-cycle-have-ma...
I'd suggest lurking around the stream of thought and materials coming from Ben Davidson and the Suspicious Observers community if this interests you.