For puzzle games, discovering the answer is much more satisfying than finding it in my opinion.
Are you saying that seeing the answer is more satisfying than solving the puzzle? (as in a joke or a magic trick that you don't even try to solve?)
Think an adventure game, where in order to proceed, you have to figure out the intention of the game designer for items and combinations (and pixel hunting). Compare that to the recent zelda game, where puzzles are more free-form - where you can employ physics to solve the problem at hand (such as crossing a cravice by falling a tree trunk across it).