Under the hood of Google Maps 5.0 for Android
googlemobile.blogspot.com
googlemobile.blogspot.com
Google has not only fixed those problems, they've improved the experience several times over. It's fabulous. It's faster, it's responsive, it's seamlessly interactive, it's a pleasure to use.
You have a frickin map of the earth in your pocket. With a database of all places in the earth and directions to anywhere on the earth.
I mean, holy crap.
Also, not to sound like a fanboy, but why would you want Android on your iPhone? I can understand iOS fans' concerns about the UI on Android not being as polished as iOSes, but it seems like if you're going to use Android, using an Android phone just makes sense.
(the prototype tablet Andy Rubin demoed the other day had on-screen buttons that would rotated with the screen)
WRT Android on the iPhone, it's like Linux on a Mac: the hardware is usually higher quality. A 3GS and a Samsung Intercept go for the same price on a 2 year contract, but the Intercept feels like a cheap toy compared to the 3GS.
Yes, a bit of manual configuration, but it seems to work pretty well.
(Also, I've used quite a few Android phones with incredibly broken default drivers. YMMV)
360 billion 256 pixel square image tiles is about 21PB! (uncompressed, of course)
http://www.google.com/search?q=(256*256*360000000000)%20byte...
and you know they have multiple copies cached around the world for redundancy/speed.
Am I the only person who thinks the color scheme changes are bad? Subtle, but the greens and yellows are harsher than the pre-rendered versions. Not a defeater: just a tiny, tiny complaint.