Procedural content generation: creating a universe (2015)
blog.rabidgremlin.com
blog.rabidgremlin.com
How AI will change 3D industry
https://youtube.com/watch?v=FlgLxSLsYWQ
Procedural world generation for Far Cry
https://youtube.com/watch?v=NfizT369g60
Procedurally generating Manhattan for Spider Man
https://youtube.com/watch?v=4aw9uyj9MAE
Mindblowing talks by Anastasia Opara (using cool math, deep learning, and a lot of creativity to create crazy cool stuff)
https://www.anastasiaopara.com/talks
Procedurally generating 3D landscape in Houdini (a little tutorial I have made, can't resist sharing)
Machine Learning and Level Generation
https://www.youtube.com/watch?v=Z6lHExfem6U
Roguelike celebration has a ton of content on procedural generation techniques and its worth watching all of them, but this one was one of my favorites.
https://www.youtube.com/channel/UCsCqXksJuAkfZRtnW5Pq1mw
GPU-Based Procedural Placement in Horizon Zero Dawn
https://www.guerrilla-games.com/read/gpu-based-procedural-pl...
https://www.youtube.com/watch?v=_ooDLiU-o6c
Procedurally Generating History in 'Caves of Qud'
https://www.youtube.com/watch?v=H0sLa1y3BW4
ProcJam has a lot of good talks as well
How do I go about making a believable social graph?
I'm rather thinking about how one would go about making a procedurally generated Twitter.
The harder part is probably procedurally generating believable social activity to communicate those relationships to an observer with enough variety to be interesting.
https://en.wikipedia.org/wiki/Erd%C5%91s%E2%80%93R%C3%A9nyi_...
If you want to start from a real-world dataset, take a look at Stanford's SNAP large network dataset collection.
GP: Sounds like a great project. What's the application?
[0] https://en.wikipedia.org/wiki/Watts%E2%80%93Strogatz_model
A big jump over Fractalus, on that. :-) ( https://bytecellar.com/2016/11/14/procedural-planetary-explo... )
[0] http://blog.rabidgremlin.com/2014/12/09/procedural-content-g... [1] https://github.com/epholys/procgen [2] https://www.reddit.com/r/proceduralgeneration/comments/b4kpa... [3] https://imgur.com/a/0Rx7uln
Mazes for Programmers - only covers procedural mazes, but contains a lot of code and different types of mazes. https://www.amazon.com/Mazes-Programmers-Twisty-Little-Passa...
Great channel with Unity tutorials on terrain generation, cave generation using cellular automata etc: https://www.youtube.com/channel/UCmtyQOKKmrMVaKuRXz02jbQ
Procedural Content Generation for C++ Game Development - decent, but basic book with 2D examples in SFML. https://www.packtpub.com/game-development/procedural-content...
Procedural generation Reddit: https://www.reddit.com/r/proceduralgeneration/