Ask HN: How does everyone handle mobile browser testing?
So I've been working on a mobile game engine for Saito (https://apps.saito.network/arcade) and am running into testing issues.
Right now I'm having to manually run the applications on whatever cellphones and tablets we can find. Is there a better way to do this? Asking as I figure if anyone has solved this problem with an automatic testing suite or something similar it will be someone who reads HN....
Goal is to test mobile browsers to see which ones work and eliminate avoidable failures. Most of the problems we are flagging to date are javascript-implementation issues or things like auto-transaction "features" on foreign-language browsers that strip events from the page and/or stop them from running very quickly.
Any suggestions? Anyone have a startup that tackles this sort of problem?