Unicode programming, with examples in C
begriffs.com
begriffs.com
Is there something like a "Round Midnight and No Coffee Form" where the programmer just renders the text to check whether the output of each set of codepoints matches pixel for pixel?
Lots of development kits barely support C89.
> The examples in this article conform to the C89 standard, but we specify C99 in the Makefile because the ICU header files use C99-style (//) comments.
Though, this does mean that in language runtimes that don’t want to pull in native libraries (because the runtime is trying to ensure some guarantee like soft-realtime or fault-tolerance), libicu can’t be linked, so the runtime actually has to do the same thing it does, if it wants to have efficient Unicode lookup to the level that people expect: ship a copy of the database files from Unicode.org with the source, and convert them into source-code representations of decision-tree functions.
The language I’m most familiar with, Elixir, employs this strategy to support Unicode; see e.g. https://github.com/elixir-lang/elixir/blob/master/lib/elixir...
Hashes have terrible cache locality. Unicode itself has locality, with the greek characters generally separate from the chinese characters and so on. The tree-based and array-based methods take advantage of this locality.
The best approach is currently a hybrid of 3-level arrays and a bsearch in a small list of exceptions. This is about 10x smaller and has the same performance. The properties can be boolean, int or strings, so there's no one-fits all solution.
1. detecting (either heuristically, or using in-band metadata like HTML “lang”) the set of languages in use in the document; and then
2. rewriting the internal representation of the received document/stream-chunk from “an array of codepoints” to “an array of pairs {language ID, offset within a language-specific tokens table}.”
In other words, one could—with knowledge of which languages are in use in a document—denormalize the codepoints that are considered valid members of multiple languages’ alphabet/ideograph sets, into separate tokens for each language they appear in.
Each such token would “inherit” all the properties of the original Unicode codepoint it is a proxy for, but would only have to actually encode such properties as actually matter in the the language it’s a token of.
And, as well, each language would be able to set defaults for the properties of its tokens, such that the tokens would only have to encode the exceptions to the defaults; or there could even be language-specific functions for decoding each property, such that languages could Huffman-compress together the particular properties that apply to them, given known frequencies of those properties among its tokens, making it cheaper to decode properties of commonly-encountered tokens, at the expense of decoding time for rarely-encountered tokens.
And, of course, this would give each language’s tokens data locality, such that the CPU could keep only the data (or embodied decision trees) in cache, for the languages that it’s actually using.
Since each token would know what its codepoint is, so you could map this back to regular Unicode (e.g. UTF-8) when serializing it.
(Yes, I’m sort of talking about reimplementing code pages. But 1. they’d be code pages as materialized views of Unicode, and 2. you’d never expose the code-page representation to the world, only using it in your own text system.)
Many developers believe that that a case-insensitive comparison is achieved by mapping both strings being compared to either upper- or lowercase and then comparing the resulting bytes. The existence of functions such as ‘strcasecmp’ in some C libraries, for example, or common examples in programming books reinforces this belief:
if (strcmp(toupper(foo),toupper(bar))==0) { // a typical caseless comparison
which I guess should be C, but makes no sense at all. The standard functions toupper() and tolower() operate on single characters, not strings. Modifying entire strings in place and returning them also seems odd.Also the text leading up to the code talks about strcasecmp(), but the code doesn't use it, and claims the existance of strcasecmp() proves that people like to smash the case of strings before comparing them. Of course, strcasecmp() is the exact opposite, it just does a case-insensitive comparison and doesn't say anything about how that is achieved.
Very confusing.
And not be locale run-time dependent, only config-time.
And then this wchar_t turkey in the standard which no-one needs at all. We need an u8* API only, nothing else.
The next C standard deliberately did nothing on all big open issues. Not even constexpr which is broken in gcc.
It's not confusing, it's just a huge mess.
> Unicode is pretty established, some use it with the wchar_t API in POSIX, some more as non-POSIX via external non-standardized utf-8 libraries
Just wanted to note that wchar_t is not POSIX per se, but comes from the C standard. It also suffers from various problems, see
https://begriffs.com/posts/2019-01-19-inside-c-standard-lib....
Reason — tons of data. Contrary to what other commenters said, it’s not (only) Unicode properties (they are tiny), but a lot more: from rules to spelling out the numerics, to transliteration, collation, to word/sentence segmentation (some of which are absolutely non-trivial and sometimes require dictionaries of special cases).
Not just special cases: for Thai, you need a dictionary to do segmentation at all.
Fail.
> It’s unwise to use UTF-32 to store strings in memory. In this encoding it’s true that every code unit can hold a full codepoint.
wchar_t is 32 bits on a number of platforms such as GNU/Linux, MacOS and Solaris. It behooves you to use that, and all the associated library functionality, rather than roll your own.
And that is the best advice there is. If you have a choice, use UTF-8, otherwise use whatever your libraries use.
Unless you have very special needs, forget about UTF-16.
I don’t think programming for Windows, Android, or iOS, or program in / interop with Java, JavaScript, .NET, qualify as “very special needs”.
It’s extra source code to write and then support, extra machine code to execute, and likely extra memory to malloc/free. Too slow, in my book automatically means “not best”.
> Java, dotNet and JavaScript are the worst of all worlds because you're both stuck with wide characters (in their native string types) and have the intricacies of UTF-16 to consider.
Just a normal UTF-16, like in WinAPI and many other popular languages, frameworks and libraries. E.g. QT is used a lot in the wild.
> the advice might have been better phrased as
It says exactly the opposite, “Use the encoding preferred by your library and convert to/from UTF-8 at the edges of the program.”
Writing any code at all when that code is not needed is always too slow, this is regardless of any technical factors.
The person you replied to obviously isn't advocating for something they find useless.
Perhaps you could have instead asked "Why do you recommend doing this? I don't understand the benefit." But instead, you decided that they're advocating to do something useless for no reason.
No, I decided they’re advocating to do something harmful for no reason.
They're advocating to waste hardware resources (as a developer I don’t like doing that), waste development time (as a manager I don’t like when developers do that). But the worst of all, UTF8 on Windows and converting to/from UTF16 at WinAPI boundary is a source of bugs, the kernel doesn’t guarantee the bytes you get from these APIs are valid UTF16, quite the opposite, it guarantees to treat them as opaque chunk of words.
UTF-8 has it’s place even on Windows, e.g. it makes sense for some network services, and even for RAM data when you know it’ll be 99% English so it saves resources, and that data never hits WinAPI. But as soon as you’re consuming WinAPI, COM, UWP, windows shell, any other native stuff, UTF-8 is just not good.
One API call might take multiple strings and each conversion often means memory allocation and freeing — something you usually try to avoid as much as possible if it's something that's going to run most of the time the system is powered on.
The situation can be different in cross-platform code. In those cases, UTF-8 is a preferable abstraction.
Just don't use it for filenames. Filenames are just bags of bytes on at least on Windows (well, 16-bit WCHARs, but the idea is same) and Linux, and considering them anything else is not a great idea.
But if your application's strings are mostly independent of the WinAPI then sure, use UTF-8 and only convert when absolutely necessary.
Wikipedia says it's UTF-16 since Windows 2000: https://en.wikipedia.org/wiki/Unicode_in_Microsoft_Windows
Supporting Windows NT4 or Windows 95 in 2019 is what I would call "very special needs".
E.g. the filesystem accepts any sequence of WCHARs, whether or not they're valid UTF-16: https://docs.microsoft.com/en-us/windows/desktop/FileIO/nami...
> the file system treats path and file names as an opaque sequence of WCHARs.
The same is true more generally, there's no validation so anything goes.
> "UTF-16" on Windows usually means UCS-2, so you risk losing information if you reencode.
On Windows, you normally call this API to convert UTF-8 to UTF-16: https://docs.microsoft.com/en-us/windows/desktop/api/stringa... As you see, the documentation says it converts to UTF-16, not UCS-2, so no information is lost re-encoding.
And the article you’ve linked says “file system treats path and file names as an opaque sequence of WCHARs.” This means no information is lost in the kernel, either.
Indeed, kernel doesn’t validate nor normalize these WCHARs, but should it? I would be very surprised if I ask an OS kernel to create a file, and it silently changed the name doing some Unicode normalization.
Linux kernel doesn’t do that either, https://www.kernel.org/doc/html/latest/admin-guide/ext4.html says “the file name provided by userspace is a byte-per-byte match to what is actually written in the disk”
This is one reason why the WTF-8[0] encoding was created as a UTF-8 like encoding that supports invalid unicode.
Doesn't OS X do that? AFAIK files names are in NFD there.
Pass invalid UTF-8 file name, and these exact bytes will be written to the drive. https://www.kernel.org/doc/html/latest/admin-guide/ext4.html says “the file name provided by userspace is a byte-per-byte match to what is actually written in the disk”
Also try this test: https://gist.github.com/Const-me/dcdc40b206fe41ba200fa46b2e1... Runs just fine on my system.
Whether Linux analogously does the same or not (indeed it does) isn't something I was contesting.
Neither is Windows. These “DoSomethingA” APIs aren’t system calls, they’re translated into Unicode-only NtDoSomething system calls, implemented in the kernel by OS or kernel mode drivers as ZwDoSomething.
Windows system calls all operate on null-terminated arrays of 16-bit integers. It's a very clear model. Any interpretation of path names as characters is up to user space.
I can't remember if I ever ran into an issue with Java because it used UTF-16.
If you look at the example code of the OP link where it reads a line from a file, you only see UTF-16 mentioned in a comment.
At a first glance, you only see a UChar* being filled.
https://begriffs.com/posts/2019-05-23-unicode-icu.html#readi...
Personally, when working with strings in RAM, I have slight preference towards UTF-16, 2 reasons:
1. When handling non-Western languages in UTF-8, branch prediction fails all the time. Spaces and punctuations use 1 byte/character, everything else 2-3 bytes/character in UTF-8. With UTF-16 it’s 99% 2 bytes/character, surrogate pairs are very rare, i.e. simple sequential non-vectorized code is likely to be faster for UTF-16.
2. When handling east Asian languages, UTF-16 uses less RAM, these languages use 3 bytes/character in UTF-8, 2 bytes/character in UTF-16.
But that’s only slight preference. In 99% cases I use whatever strings are native on the platform, or will require minimum amount of work to integrate. When doing native Linux development this often means UTF-8, on Windows it’s UTF-16.
UTF-8 is reasonably easy to deal with and very interoperable.