Disclaimer: Worked for them as a Blender developer on Next-Gen
Disclaimer: Worked for them as a Blender developer on Next-Gen
It has also been used for many of the VFX shots in the TV show "Man in the High Castle".
https://www.blender.org/user-stories/visual-effects-for-the-...
"Normal days" changed during the course of the project. In the beginning, it was work on new features for months if necessary, towards the end it were overnight patches for "frame x in shot y looks wrong/crashes/takes forever".
Looks like a good movie. And Netflix dubbed it to Swedish! Will probably watch it with my kids some time.
"Yes, cycles was used for everything, though our version of cycles was modified (with stefan's embree core, and crypto-mattes which were beyond valuable for compositing). The version of blender we used was the studios own dev version (which I believe was using blender 2.78 as it's base?)"
https://www.blendernation.com/2018/08/20/next-gen-blender-pr...
https://www.youtube.com/watch?v=iZn3kCsw5D8
Yes, almost everything is made in blender except for some textures which were painted in Substance Painter and volumetric effects like explosions which were generated in FumeFX and Houdini before being imported, rendered and composited in blender.
- motion blur render times. (They patched Cycles to use Embree as its ray engine to solve this)
- memory consumption
- lack of UDIM
- clunky compositor
https://www.blendernation.com/2018/08/20/next-gen-blender-pr...