This is a feature I've never really needed - what is your scenario for needing this at a glance? When I'm chasing large files that need deleting due to free space pressure I typically use something like the following https://windirstat.net/
Second, we don't have to do a naive update every single time a file is changed. We can amortize the cost by updating the parent folder sizes only when the file size is changed by a significant amount since last update (say, 10%). And we can do this process recursively is the parent directories. This was it only takes O(1) time to update folder metadata for each file operation and all the metadata are accurate within 10%.
Also I don't see how drives and hard linked files are any different than regular files in this context.
Filesystem (and low-level in general) stuff must consider worst cases. There is a lot of software out there doing weird things. For instance, npm created a very deep folder hierarchy for a long time (so deep it messed up some path length restrictions in fact).
One way or another the worst case is going to be hit. And then what? The entire computer grinds to a halt? How is the user supposed to discover why?
> We can amortize the cost by updating the parent folder sizes only when the file size is changed by a significant amount since last update (say, 10%).
So you have a log file inside a folder. Because it just keeps growing line by line then the folder's size is never updated. Now you have many Gb's of log file in that folder, and the folder says it is using "4Kbytes".
Moreover, this propagates upwards the filesystem. In the end, your root drive has a "folder size" of X but its actual usage is Y >> X. How is that not going to confuse everyone?
Put in another way, who is going to trust the X number ever? Why would you pay all that accounting penalty for every write to every file to end up with a half-asset broken-by-design feature?
> Also I don't see how drives and hard linked files are any different than regular files in this context.
They are different in that they exist in multiple folders at the same time (so they would trigger multiple size-updating branches).
You misunderstood what I meant. I didn't mean we should only update if a single change is significant. I meant we only update when the cumulative changes since last update is significant. An example:
Let's say we create a 1mb file. The next time the file is changed, we only update the parent if the change is more than 10% (the new size is greater than 1.1mb or less than 0.9mb). For example if it is a log file and each line is 100 bytes, we update the parent after 1000 new lines (even though the 1000th line is still only 100 bytes). (of course the number of lines before the update depends on the size of the file, so if we had a 1GB log file, we would update after 1000000 new lines).
It is trivial to prove that the estimate is never off by a factor of more than 10% (even for the parent folders). So this is not a "half-assed broken-by-design feature" since it provides strong guarantees in bounds and at least in my personal day-to-day usage, I almost never care about the exact size of a folder but want to have a rough idea of how large it is.
This really boils down to a caching problem, and well, there's a reason it's one of the two hard computer science problems..
The same place we store the rest of the file attributes?
I think my design does make a lot of sense but you are actively trying to not understand it.
Then there are the complex situations (this is just a small sample I can come up with right on the spot):
What happens when a file is hard-linked under the same ancestor folder? Should its size be counted once or twice?
How do you even know the parents of a file at write time? Current (unix) filesystems only store folder -> [inodes], where an inode in that list may be referenced by other folders. There is just no inode -> folder(s) where it is stored mapping that I know of.
And then there are bind-mounts (similar to "folder hard-links" but not quite), special files/devices, etc.
All in all, it is a huge mess for a questionable benefit. What actual use cases are just not possible without this feature?
[1] https://eclecticlight.co/2019/02/06/how-big-is-that-folder-w...
On older Windows (95, 98, XP) I've never had it take an unacceptably long time, and that was with a regular HDD. With an SSD and the large file caches which are possible with today's machines with lots of RAM, it should be even faster.
Besides, it's not as if the operation needs to be synchronous; the sizes can be calculated and displayed when they're ready. Having an option to show them would be useful, and those who don't need it/don't like the extra disk activity could leave it off.
[1] http://blogs.msdn.com/b/oldnewthing/archive/2011/12/26/10251...
https://antibody-software.com/web/software/software/wiztree-...
Another method would be to make it midnight-commander style: add a button which will calculate & display the sizes of the directories.
So the time to calculate it is not really an issue. Use-cases are exactly cleaning up space and roughly calculating backup sizes/sizes of folders I want to copy at a single glance. You could also ask: why do we need to display the size of files in the explorer. The reasons are roughly the same.
This combination seems to work just fine, I don't usually need folder sizes, so I keep the toggle off, and just hit shift-F5 if I really need to see them.