Stadia Founder's Edition
store.google.com
store.google.com
And so you'll be at the mercy of the lifespan of the hard drive. You won't be able to copy the games to another device as it won't be able to validate ownership.
And so, you'll be at the mercy of the lifespan of yet another Google product.
If I had a physical disc, I could just buy another when it goes bad.
We all know when MS or Sony get punched, they come back and swing harder. When Google gets punched, are they ready to dump another billion in to surviving or will they cancel and run? Google isn't known for long tail losess on new launches.
I think the concern is fundamentally the same, but the chances feel much higher, which makes it a bigger worry.
Games are just another form of media. YouTube costs Google a ton of money. But the control over media, virality, discovery, and advertisement is worth it to them. So has it been for video. So it shall be for games.
The same can’t be said for this new business model. The entire point of the comment you’re replying to is that Google doesn’t have a good track record of letting products that don’t make them money live.
Through ad revenue?
The entire point of the comment you’re replying to is that Google doesn’t have a good track record of letting products that don’t make them money live.
Not exactly. I thought the point of YouTube was to control media to control ad revenue. If Google is now directly makes ad revenue off of YouTube, that doesn't contradict my position. It means they're more successful and farther along than I was aware of.
Isn't that a trope of future dystopian Sci-fi? The cold, heartless, amoral mega-corporation, uninterested in any individual's plight, only in efficiency?
We no longer own our entertainment purchases. We no longer hold the data. We no longer own our communications with our friends, relatives, and coworkers. The very fabric of our relationships and our most intimate and valued expressions is now wholly contained on the servers of mega-corporations, to be traded and sold to other corporations, to be mined for information for profit.
Medieval peasants no longer owned the land they worked. There was another level of status in medieval England, the villein: a feudal tenant entirely subject to a lord or manor to whom he paid dues and services in return for land. The villein didn't own his land. He was a chattel accessory to the land.
Big if, and if Steam doesn't provide an alternative method or change their DRM before turning off.
Something unprecedented for Steam over 20+ years, but not so for Google.
A more realistic reply might be "will any humans even be alive to inherit my game library?" or "will anyone even be able to run any of my games on the hardware and software available 100 years from now?"
Google can shutdown Stadia because VP changed or Director got promoted to another part of business and nobody is there to sell this product internally - which means it gets shut down.
As soon as Steam decides to shut down (and it will one day, be it tomorrow, or 30 years from now, those games are no longer playable).
Nothing lasts forever.
Also, having worked in game sales, it turns out that buying "drm free unlocks of long tail" games is not expensive. How do you think things like PS Plus Free Games works? Essentially game devs book revenue now for possibl future revenue lost. It's a smart trade for most games unless that game is say skyrim.
Also, PS Plus games are still DRM'ed, and you only have access as long as your subscription is valid.
To your argument I would say that Stadia is not the "Netflix for games". So I don't see why you expect to pay $10 and play any game you want like Netflix does.
Almost every game has a pirated version in some torrent site.
Where Steam has proven to be very profitable and Valve has a longer track record, and this is their primary business.
Also Stadia has a subscription basis. Cloud gaming is just too important to let Microsoft win. Just like cloud in general.
Regarding the primary business argument. This is exactly what they are hedging against. Google knows ad revenue can‘t grow forever. Regulation might be coming. Cloud and stuff like this will have to take more and more of the load.
What if Stadia under-performs their financial expectations? What if it under-performs those expectations for 2-4 years?
I'm not certain that Google will shut-down Stadia in that time-frame, but I'm absolutely not certain that it will also be running at that point.
I'm extremely confident that Valve won't shut down Steam in that time-frame, though.
Are you taking it as self-evident that Stadia will have more than a couple million users?
> Also Stadia has a subscription basis.
So did fiber.
Fiber is different I think because of shitty regulation that favors incumbents and the insane cost of financing a physical network.
There are, in other words, obvious contingency plans.
With this, the game you "own" lives and runs solely on Google's servers. If they decide to shut those servers down, you're fucked.
But good thing Google isn't known for suddenly EOLing popular products, right?
Until then you will have to buy the game and pay the subscription fee.
edit: sorry slowpoke here replying to himself: I get that you are "renting" a gaming hardware for that price, so you don't need to own a gaming computer. So at $120/y it is not bad, if the service is as promised. And then if they shut it down in 3 years then, you spent/lost $360 toward a gaming device. But what happens to the games you purchased? How about renting the games also, like an additional gaming subscription?
It definitely has its pros and cons, and it all comes down to your specific gaming pattern and situation. If you already have a gaming pc or console, this may not be for you.
Sarcasm aside, in the longer term there is probably a business model here where anyone who wants to play a subscription game like World of Warcraft signs up and gets a $100 tablet sent to them for free.
There also might be a model where very high performance rendering combined with ML does stuff where the consumer would otherwise have to pay thousands of dollars for. Not sure that would work in an AR-VR - competitive gaming future.
I saw a demo of Stadia in person a while ago. It was ok, but hardcore, competitive gamers aren’t going to accept the latency gap.
If Stadia got EA Sports to publish NHL, I'm sold. The end to end product experience is just going to be miles better. I imagine certain games unlock Stadia for certain people.
I can imagine Pokemon Go like scenarios of people standing around 5G radios playing Stadia... Except for much less people.
What kinda of cost are we talking about when you say "low spec"?
Four years of a subscription you can pay month-to-month (and cancel if you're not using it) is much more doable for many people than a $500+ upfront investment in a gaming rig. Presumably you also built this yourself at that price point, which is another thing other people are not as willing to do.
For me personally, I travel a lot so I like the idea of Stadia because obviously I'm not going to travel around with a gaming rig, and you can pry my 2015 Macbook Pro from my cold, dead hands.
I'd say it's not an issue. Why should cloud service equal subscription (renting)? Imagine a game that uses too much computational power to run on any local PC (a game using some complex AI that requires a cluster of servers for example). Cloud service is a good target for it. Why can't it be offered with "pay once, play as much as you want" approach? If it's just for pushing more pixels per second, then I agree - there is no need for cloud service for that.
Are there any such games that require a cluster of computing power? I don't see any listed in the launch offering.
What's listed is indeed not a good example of how it can provide unique features. Most games are too focused on pushing graphics, instead of pushing complex simulation.
And for AI you can already handle that in the cloud if you actually want to. The innovations you can get on Stadia are mostly tied to rendering capabilities.
Which is my point exactly. They should have focused on innovations where cloud really can differentiate. Instead they run for "push pixels from the server, because your PC isn't strong enough" idea, which will be obsolete tomorrow, since PC hardware is getting better at pushing pixels every year.
Can you stop with the trolling? The "Google shuts everything down" meme is getting really tiresome, especially when it's mostly false.
It is perfectly sensible to be mistrustful of Google services, especially new ones. It’s also pretty disingenuous to accuse someone of trolling when they clearly have been burnt in the past by Google’s practices of decommissioning good products all the time. I myself have used many products that Google arbitrarily decided to decommission. I do not trust any new services they create.
And it often has a kernel of truth behind it. It makes perfect sense to be skeptical or hesitant to use a Google product, especially a new one, especially one with no guarantees made with regards to longevity. In fact, I think it would be reasonable for most users to err on the side of caution here.
Last time I used a subscription bases streaming service for 6 months until I finished Witcher 3. When I saw how much I paid I started thinking that it would be better to create a gaming rig.
But with such proposition from Google I can't wait to have it available in my country.
I've been using GeForce Now with a Nvidia Shield for over a year now and it's been a great experience. The hardware costs are the same as the Stadia ($130), it's free to use while the beta period lasts, and you can play all the games you've already purchased on Steam, BattleNet, Epic etc. in 4k.
Why would I buy all the games AGAIN on Stadia when I can access them on GeForce now? The social/streaming aspect of Stadia is not a big draw for me either, so I really don't see the advantage from my perspective.
Edit: I was mistaken. i was thinking on nVidia GameStream feature that allows you to stream from your PC to Shiled in your home.
GeForce Now has its own library of streamable titles for purchase, but it also allows you to link your Steam (and others) account to authorize streaming of games you already own and happen to be available in their library. But they run remotely.
I was very impressed with it, and my comparisons between streaming from nVidia’s remote servers or my own gaming PC yielded negligible differences in visual performance and latency. Your mileage will naturally vary.
I'll try some more latency critical games tonight and see how it is, but your assumption that single player and coop games run well is correct. You do get some resolution drops every now and then, but I would imagine this to be the case with any game streaming service.
The fact that you already own the games on other platforms doesn't necessarily apply to potential Stadia users.
Plus, you're comparing Stadia's release price to GeForce Now's beta price. Not really a fair comparison
I think this also applies to Gefore Now.
> The fact that you already own the games on other platforms doesn't necessarily apply to potential Stadia users.
True, but as long as you have a computer you might be better off buying games on steam because you can always play them offline if you want to in the future, even if the service stops existing.
> Plus, you're comparing Stadia's release price to GeForce Now's beta price. Not really a fair comparison
Stadia isn't even available yet. I guess when Stadia is out and GeForce is out of beta it will be possible to do a better comparison?
I feel that's a huge advantage of Nvidia's solution. I'd probably rather pay $10/mo to play my existing Steam games and continue buying games on Steam. Then I'd own them. If Nvidia closes their streaming service, I still have my games. If Google closed Stadia, you'd lose everything!
Compared to that, Stadia is free at 1080p, and 10$ at 4k, that's much cheaper. They also have in my experience better latency, and support more devices (any pc/laptop with a browser, chromecast, phone, etc).
Google needs to be more transparent about device support though. The stream highlighted Chromecast Ultra/Android, but not much else (e.g. if there is an iOS client, or compatibility with a base $35 1080p Chromecast/Chromecast protocol for smart TVs) [EDIT: the FAQ is more clear: https://support.google.com/stadia/answer/9338946]
There are things that were released on iOS first by Google, like the Gboard keyboard, for example. So Google is not at all averse to iOS or in the habit of avoiding it in any way.
I only used the Shadow gaming VM service so far and the servers are in a neighbouring country, with 100 Mbit/s bandwidth and 30ms ping to 1.1.1.1, so not optimal conditions, but GTA IV, Minecraft and other games were not fun to play due to the input lag.
http://www.gcping.com/ to the closest Google data center puts me at 12ms median.
edit: gcping.com puts me at 40ms
So yes, if the game(s) you want to play one of the included games and the service goes bust you don’t lose much. If you purchased a title and service goes bust then you likely lost that money.
Except I had to pay for the console $400, pay for PS Plus to play online $60/yr, and pay for games that I want to play $60/game.
But with PS4 I'm locked in to playing on my 1 TV at home or a small catalog of games I have very little interest in with PS Now.
With Stadia, if I can play the latest AAA games anywhere for $10/mo and the experience is rock solid 99% of the time, I'll be all over this.
The basic version is also free, which is something Sony isn't going to be able to offer me. But with Stadia I can play on my TV, on my desktop, on the go, etc.
I buy most of my games digitally whether or PSN or Steam. If either of those go out of business, I'm pretty much SOL. I don't see Google allowing you to claim your license for local copies as the Stadia hardware is specialized and custom, not something you can emulate easily outside of it's infrastructure, but that's a risk I'm willing to take.
I'm tired of updating my GPU drivers and experinece (5-10 minutes), then launching Steam, waiting for it to update and restart (2-3 minutes), then picking the game I want to play, waiting for it to update and install (5-10 minutes), then finally launch the game and have it spend more time connecting to servers before I can game.
The value prop of seeing a game trailer or game video that seems interesting and being able to say "play with stadia" and it just throwing me right into the game is the feature that speaks most to me.
If Stadia does this and it works well enough, i'll gladly get rid of gaming PC.
I never understood this complaint. You can be perfectly fine running GPU drivers from a year ago. You don't need to update them every day.
With Steam, it "updating" every time you run it seems to be a lie really, but I think most people who run Steam just leave it always on.
The games, I have 400 on Steam. Maybe 1-3 update per day on average, and there's lot's of overlap ie 90% of my library hasn't updated in a year, and 9% of the leftover updates maybe once a month.
Google has proven me wrong in the past, but they've also killed a lot of products like this.
And if 5G lives up to it's promises, this will be one of those first great products to take advantage of that extra bandwidth.
Sony dominated generations 5 and 6 against weak competition. The Dreamcast was an outright failure that was discontinued a few months before the Xbox's release, and the Gamecube was a commercial disappointment; which practically handed Microsoft a #2 showing.
Right now all three incumbents appear strong and evenly matched, which may not leave Google much of a hole.
But they are in this market for a long time and are taken serious.
Google built their game platform from the ground up for the cloud, including specialized graphics hardware. Sounds like it will be able to scale up to meet demands of games, while the other services are just renting a console-in-a-datacenter to the user.
Maybe it will matter, maybe it won't.
The Xbox One and PS4 are modified PC architectures with slightly specialized graphics hardware. All three are doing the exact same thing: building traditional server racks, just with with an added focus on GPU power/performance. Google doesn't have a leg up in their datacenters, and if anything has the detriment that both Microsoft and Sony can run Consumer-targeted software builds directly on their racks, whereas supposedly Stadia needs new game builds, customized to the new hardware.
1. Single SKU for Server & Client (volume reduces cost)
2. Games target & optimize for this hardware already (nothing new)
3. Microsoft & Sony are essentially *the* targets (no platform integration cost)
4. Proven user adoption (approximate ROI known for these projects)
5. Brand recognition (xbox and playstation are household names)
6. Price (Microsoft is doing subscription for service + catalog)
7. Bought publishers (Microsoft & Sony "own" many dev shops)
8. Primary library vendor (DX11)
9. Network Effect (I bought an xbox because all of my friends owned one)
The only new components Microsoft needs: 1. Mount Game (iSCSI)
2. Output (HDMI to RTMP transcode)
3. Input
I'm not saying either solution is better (I prefer Google's approach) but they're only doing it if they've run the numbers.Interesting. Do you have a source for this?
Last I heard, Google's products are responsible for a significant proportion of all internet traffic e.g. in 2013 - 6 years ago - Forbes reported that it was 40% [1]. I think I heard more recently it was getting close to 50+% now but I cannot find any sources.
I'd be surprised to learn that MS is handling more traffic than Google and so has more DCs and more compute... or are they pissing money up the wall and just building data centres that are sitting 99% idle purely for bragging rights?
1 - https://www.forbes.com/sites/timworstall/2013/08/17/fascinat...
Google are the ones who will have to prove themselves here, IMO.
Other players who could do this fairly naturally are Valve (steam link) and Nvidia themselves.
If they can get people impulse buying subscriptions/games, they'll get some traction.
Its not exactly breaking most people's bank to have a $9.99 subscription for all you can eat gaming.
For those who don't already have consoles, its a no brainer.
If Google delivers a great product here, they'll for sure have a huge number of users IMO.
Personally I think this will have the same lifetime as a lot of other google products: it’ll launch, have some success, and then be killed unceremoniously a couple of years down the line.
Those are the herds we all profit from. Not whales but cows. Why would I want to be on the bleeding edge and get a shit experience?
1) software as a service
2) streaming music
3) streaming video
4) digital games
There just isn't enough people caring about physically owning something these days.
and since most games use the same steam stub this would be a pretty easy thing to do
Game reddits (and other forums) are legendarily toxic.
I think it's very hard. The best article ever written on this subject is "So You Want to Compete with Steam" [1] and it applies as equally well to Playstation/Xbox.
[1] https://www.fortressofdoors.com/so-you-want-to-compete-with-...
1. They are also targeting people with no gaming pc / console
2. A big part of the plan is the leverage Youtube to bring people in
3. Most of the infrastructure is already there for the rest of Google, so this isn't too much of an overhead for them
Put all this together, and it doesn't look as crazy as some think it is. #2 is really the crux of the strategy though.
Given Google's abysmal history of supporting its software and hardware products, see e.g., the Nest fiasco from a few weeks ago, only a fool or someone with cash to waste would invest in a Google hardware device before it's proven popular by the market.
Seems like a false equivalence "free skin on top of Gmail" != paid-for service like this one.
The hardware would be a weird thing to be worried about though. Chromecast won't be going anywhere, and the controller is still usable even if Stadia ceases to exist.
I completely understand the question. I think there's a couple of things I would answer to that. One is our commitment to this business is extraordinary. If you look at the list of games, and crucially, the list of game companies that are backing Stadia, you can see the level of interest and support. Google is committed to this for the long term, we have made very significant financial investments in this. And we have an incredibly dedicated team who is helping to make Stadia reality.
https://www.bbc.co.uk/news/technology-48525703
Words are cheap, though.
Words are very cheap.
https://www.idc.com/getdoc.jsp?containerId=prUS44901819
I can't see Google dropping it unless Apple abandons theirs first.
Even average the numbers from a site like gCemetery gives you > 5 years, and that number is already biased because it doesn't count the lifespan of products that are still alive.
Talking about shooters, in the traditional multiplayer setup input-to-display latency isn't actually a concern, because input-to-display doesn't go over the network at all. When you move your mouse, the display update loop doesn't contain a network roundtrip. There is only the concern of latency to the server for resolving which hits actually connect, and I agree with you that having this latency be roughly the same for everybody is probably quite a bit more important than how low it is.
With game streaming, the input-to-display loop does include a network roundtrip, which makes it harder to aim.
If you've ever tried to play a shooter with <15 fps, or suffered from the mouse input lag that some games used to have on Linux in the past, you should know what I mean: aiming with the mouse crucially relies on a feedback loop where you correct your hand movement based on what you see on the screen. The longer that feedback loop takes, the harder it is to aim.
That's what the concern is with competitive shooter play on game streaming services. (And it's why I wrote that other types of competitive games may not be affected as much, but it's been a long time since I've played a lot of games, so what do I know...)
If it creeps up into the 40's and 50's though, it will for sure.
Sample naive algo:
-Get a color range (RBG) of the enemy model's head.
-Take screenshot of screen and scan for pixel in that range.
-If match, get the x,y pos of that pixel.
-Set mouse(or controller) pos to that x,y pos.
-Click
E.g https://github.com/Dewep/POC-AimBot-Overwatch
The sample code worked well enough for Blizzard to forcibly take it off the internet.
However, for the aimbots, since you are sending your input to Google's servers, they could detect the input patterns of cheaters.
Isn't that exactly what happens today on a console or a PC?
Similarly fishing and mining bots and the like for games like WoW would translate to repetitive farming type activity.
Arguably I think being in a browser window would make it easier to do.
Imagine building a REST API and not having to worry about request validation, sanitation, authorization, data scoping, etc. because you can 100% trust that the input you're processing is from your own client. Wouldn't that be perfect?
1) Unless cross-platform play is forbidden or the game is exclusively streamed-only, the cheaters will just use a different platform and will still ruin your game the same old way. It's the cheater's platform of choice that matters.
2) Games are some of the least security conscious pieces of software out there [1], primarily written in C++. There are bugs, lots of bugs. Process-takeover enabling bugs. I'm sure Google sandboxes the game to protect their systems, however cheaters only need access to the game process to enable most of their desires. Yes this would raise the bar in how easy it would be to cheat. Average Joe Cheat Engine users would be gone, but more skilled cheat makers will continue business as usual and their released cheats will do the exploits hidden from the actual people doing the cheating.
Bonus: See this cute hack that injects flappy bird into Super Mario World. https://www.youtube.com/watch?v=hB6eY73sLV0
--
[1] Even AAA developers are clueless about threat models. Games like Tom Clancy's The Division [2] and Fallout 76 [3] are multiplayer games that put extreme trust into the client. Trust that nobody would modify their script files, trust that the client is always telling the honest truth.
[2] http://web.archive.org/web/20170611084112/http://gafferongam...
[3] https://www.reddit.com/r/fo76/comments/9u71m1/get_ready_for_...
I'm also disappointed by the dramatic extension of the "you don't own the games you buy", since there's not even an option to download the titles and play offline. It gets more worrisome based on Google's demonstrated "go to HN" form of customer support.
The best test is going to be using it. There are too many factors to have a good predictive test.
Can't directly refute this, but wouldn't you think GCP is peered with the vast majority of local ISPs (in America and maybe the EU)?
From a network administrator's point of view, they're an absolute joy to work with too.
If you're share any IXes with them at all, they'll peer with you. Private / appliance based peering has additional requirements, but that's par for course.
Most of the pushback is on the ISP end.
The internet upgrade in Australia (NBN) is well known as the biggest government fuck up in the last 20 years.
For anyone who thinks this is hyperbole, I assure you it's not, my internet quite literally grinds to a halt when it rains too much.
All to upgrade them from 13Mbps to 17Mbps. Yes, I'm being serious.
I keep hearing "man, this <insert_product_here> by Google is absolutely awesome!" but it's getting more and more to the point where Google is taking over markets...
It's getting concerning when silicon valley companies are getting large enough to be their own governments, with their own micro-countries built into their campuses (Google HQ, Apple HQ, etc. etc.) It's almost like the vatican in terms of size at this point.
How can you claim that it is already "taking over the market"?
Wonder if the paid sub won't require a payment for games in the future.
Even with a console you still have to pay to play online, so I don't see this as necessarily a huge problem if I have to pay $10 to get the online aspect and still pay for the games
130$ (probably more with shipping) is a good deal of money for me, I'd feel a lot better pulling the trigger if Google didn't have a history of abandoning stuff.
Or they could bill you at a slightly higher price per minute, up until you reach a maximum, where you are charged full price for the game.
There's a lot of room to play with pricing models with streaming (if they can get game publishers to agree).
Back in gamedev we did all sorts of tricks with dead reckoning and the like to hide/compensate for it. With the current architecture I don't buy that you'll be able to make those same saving adjustments.
Sounds about right. By the time it comes to EU it will be abandoned by Google and shut down in a year or so
Disc: Googler.
From the list I see that they don't have any new EU states and they don't have even Portugal.
Which is quite strange, because internet speed there on average much better (fiber is quite popular) than in the old EU.
I think the issue is lack of google servers in those countries.
Maybe it can find a place, at the right price (perhaps free), location, game type, mechanic and implementation.
Here, google says the base will be free, but you have to buy the games. But will publishers drop their price enough? Would a low-quality version damage their franchise/brand? Second, will publishers modify their mechanics and implementation, to hide latency?
The other way is with low-latency internet - so would need to be geographically close, like a city-sized LAN party. Perhaps Seoul?
Both need to begin as disruptions, selling their strengths (cheap, convenient, simple, easy), in circumstances/usages where their weaknesses don't matter (latency, bandwidth), starting small and growing as work it out. e.g. a fun game that only really works as a cloud game. (is that possible?)
If the controller is indeed "dumb" (just sending inputs), why wouldn't there be compatibility with Xbox or PS4 controllers?
If the history of non-main consoles has taught us anything (Nvidia Shield, Ouya, etc), you have to have games and a controller. Seems Google has games covered, but why try and reinvent the wheel with a new controller?
I'm not counting the cost of Destiny 2.
And it appears as though it will be compatible with other controllers. (Probably not the Chromecast version, though.)
May I ask how you arrived at this conclusion?
> Do I need to use your Controller? (Stadia Controller)
> No, you can use many popular HID compliant controllers when playing via USB cable on Chrome or mobile. To play on your TV you will need to use the Stadia Controller and Google Chromecast Ultra.
I fear for the latency in general.
The brains is Google’s cloud.
The controller is not dumb, it connects to Google.
Also, as I understood it other "supported" controllers can be used (per https://youtu.be/k-BbW6zAjL0?t=683) but then you need to use another device/platform that does the connect-to-Google part, e.g. Chrome on PC.
edit: http://stadia.com/faq says USB HID controllers are supported on Chrome and mobile.
edit 2: and https://support.google.com/stadia/answer/9338852 explicitly says PS4 and Xbox One controllers are supported.
> or in the Chrome web browser with the standard HID controller of your choice.
https://www.theverge.com/2019/6/6/18654632/google-stadia-pri...
Yes. The controller connects directly to your game instance over WiFi. It doesn't need to go through a box first and be relayed (this can shave a significant amount of latency off controller inputs).
> What "costs" $129 if there's a subscription model attached to this?
For $129 you get a controller ($69), a Chromecast Ultra ($60), 3 months of Stadia Pro ($30), the full Destiny 2 game with all the DLC ($?? I forget).
You may be confused with how Stadia Pro works. It's just like PS Plus, you occasionally get a free game or two and it enables you to play at 4K in 5.1 surround sound. Without Stadia Pro you can still play any Stadia game you own, without a fee.
> why wouldn't there be compatibility with Xbox or PS4 controllers?
But there is compatibility with XBox and PS4 controllers. It was in the video and in their original announcement. You just can't really use them with the Chromecast AFAIK but you can with any computer and some tablets / phones.
> but why try and reinvent the wheel with a new controller?
You can bring your own or use theirs for the best latency / game experience possible on Stadia.
How on earth would it do that? WiFi alone is a significant part of the latency here! Not to mention the huge jitter it brings. Screw in your smart cheap-ass 802.11b light bulb and watch your game feel off.
No, they want this stuff to work with Chrome out of the box and so they needed to cut out the middle-man anyway, and people aren't exactly prepared to put an Ethernet cable into it. But let's not pretend WiFi is somehow an improvement over connecting it to a PC that just blasts your input out through Ethernet (where it then traverses all the same boxes that it does "over WiFi" anyways, minus the shared medium that is used to stream 4k to your TV)
Today there is input and display lag. You send the input to the box for processing. In streaming you send the input to a box who then relays that to a server. If you can cut out the server you can reduce a bunch of latency. It won't have lower latency than a locally played game but you can make it close enough.
> Not to mention the huge jitter it brings. Screw in your smart cheap-ass 802.11b light bulb and watch your game feel off.
Your knowledge of WiFi seems to be about 8 years out of date. Not only is it really difficult to find 802.11b anything anymore (even stuff buried in a basement; seriously 802.11b devices started coming out in 1999) but this is pretty much a non issue in almost any router made in the past decade. The majority of routers (especially the better ones) use dual or tri bands to better handle interference and backwards compatibility with older standards.
If you have issues with your WiFi I'd suggest upgrading your router. Seriously, they're pretty great nowadays especially if you get a triband almost anything :)
There's some other play here? Not really sure what google's strategy is, but these prices make it clear they don't need to make money.
I'm astounded at HN's ability to spin anything as a negative.
> these games are second-rate titles from the last year
since when were games like AC: Odyssey or BL3 "second rate"?
Of course they aren't going to have all games (out of the gate, we can assume they are working on licensing) or have exclusive titles (for obvious reasons).
Usually I'm right there with you, but Google doesn't exactly have a good public perception around products and services without good profit margins. If they're not making money from it, it could be shut down at any moment (even for paid physical hardware, like the Nexus Q). "Too cheap" is a real fear.
You buy in at $170. You subscribe for the 4k offering @ $10 / month. They shutter the service after 1 year after you've paid $120 in monthly fees.
In total, you're out $290. You got a "free" Chromecast Ultra ($60), so you're only out $210.
That's honestly not that bad. Sure, you could have just bought a new XBox One S, but the value of those degrade over time, as well and, as much as MS wants you to believe it, the One S is not a 4K system. It's hard to measure the value of the entertainment you got using it. In my case, I definitely would have achieved $210 in entertainment value out of the system over the course of a year.
Maybe they'll revisit the pricing in a year instead of just cancelling it...
I'm not even entirely sure what you're arguing... that it's okay to pay $300/yr for a video game system plus the cost of video games? That if you paid $300 for an Xbox and Microsoft discontinued the system after a year you'd be okay with the price?
Assuming the worst like you have, you paid $300 for a video game system that didn't include any video games and after a year you weren't allowed to play it anymore. That's pretty fucking awful. Even if Microsoft stops making the Xbox One, you still get to keep playing the games you bought.
The stadia pricing does not sound completely unfeasible when taking into account the 130€, another 70€ from the extra controller, cut from game sales and the fact that casual gamers do not spend their days play the most computationally demanding titles. Some extra €€ would come from family plans and there might be some synergies with their cloud computing business (for example using spare capacity from GCE for Stadia).
[1] https://www.hetzner.com/dedicated-rootserver/ex51-ssd-gpu
It is up to Google to demonstrate they are capable of keeping an 'innovative' service running long-term, not customers wearing the risk (well it should be anyway).
Really the only long term products Google has provided are those dependent on their Ad behemoth. Imagine all the games full of Ads...
Not sure why a company like Google can't make a deal that will include AAA games in their subscription fees.
Lots of benefits to Google and game authors in terms of DRM - players no longer even have access to the game code. Nor do they have access to the "low entropy" network messaging stack. There will be literally no opportunity to write low entropy bots (although Sikuli style keyboard/mouse bots will always be possible, of course).
It's interesting to compare/contrast the trade-offs with traditional shrinkwrapped and more modern Steam/Blizzard style game distribution. It seems clear that Google wants to leapfrog Steam here, and go toe-to-toe with Netflix.
It's like as hard as putting together some legos. For $800 you can get a great setup these days.
All of my clan friends none of whom are programmers or even in the tech industry all managed to do it fairly easily with help from guides and friends online.
I'd encourage if you're going to buy to build it yourself. It is really easy, and pretty much everything is color coded. There are thousands of great videos you can watch too. Figure out what size of mobo and case you want, grab a Ryzen (my preference) CPU, and one or two Samsung M.2 drives. If you don't pick a case with a power supply, then add that to your cart and figure out what kind of graphics card you want. The RX 580 is a great deal, especially if you plan on using Linux. Grab some RAM and a compatible motherboard and you're good to go. All this for $800 or less, depending if you just stick with one hard drive.
Installing Windows is super easy. You just plug in a USB drive and startup your computer. I'm not sure what kind of system administration you're looking for. If you're looking for a bunch of bloated unnecessary spyware, then yeah you'd prob be better off buying a computer at Walmart, but then again I am surprised you're on Hacker News if that is what you're after.
> Stadia is not available in Guam.
Is this a bandwidth issue? Alaska is Ok though?
I doubt many AAA game Devs are ready to go all-in on Stadia, unless they are getting subsidies from Google so Stadia will compete with the Consoles, and PC elites.
What would be great though is that if a really liked an played a game i played on my Hardware PC/Console, what would be great is that i could simply invite a set friends to play onetime through the cloud anywhere and all the friends would need to do is login to Stadia and get to play instantly through chrome.
The $10/mo gets you 4K streams (you get 1080p without a subscription), and occasional free and discounted games (like PS+ does). At launch, the free title will be Destiny 2 + all expansions (including the one releasing later this year).
The $129 gets you a Chromecast Ultra ($60), and the controller ($70), and 3 months of the subscription ($30) for you and a friend. Both the Chromecast and the controller are usable outside of Stadia.
If that's was just the nature of the game, that's not a very honest choice of game. Every game I've bought for myself is in recent memory was more responsive.
This is meaningless unless you can be more precise.
As someone who used to play fighting games competitively I know that it makes a huge difference if it's sub 1 frame input lag or not. It's the difference of being able to execute certain combos with 1 frame links (basically the time between inputs) 100% of times instead of <50% of the time.
Which is huge in a competitive environment.
Here's a recent HN thread on the revolution of compensating for network latency in QuakeWorld: https://news.ycombinator.com/item?id=19915698
You can simulate ~instantaneous input with this kind of approach, but not if the input has to travel to the server and back before it's registered locally.
Most people won't care about this, but it will certainly put a ceiling on serious people (e.g. streamers) trying to play popular, competitive games on Stadia.
I don't understand why I'd want to buy a game on stadia instead for the same price, not have the opportunity to resell it, and be at the mercy of Google shutting down the stadia servers whenever they feel like it.
Without a subscription you can stream the games you buy at 60fps 1080p with stereo sound.
With a subscription you can stream the games you buy at 60fps 4K with 5.1 surround sound.
There's a risk that they increase the subscription price and hold _higher quality_ versions of your games hostage. Or, of course, there's the suicidal option of changing their pricing entirely such that free users can't stream the games they've bought (because what are you going to do about it?), but I'd imagine they'd shut down the entire service before trying to pull that off.
https://codepen.io/crummy/pen/YboVMQ
Personally 30ms seems fine, 50ms I can begin to tell a difference.
Ultra - $60 Controller - $60-70? 3 month Pro Subscription - $30 3 month Pro Sub for a Friend - $30 Destiny 2 Complete Edition - ~$100
So even without taking the game in account you're saving 30% of MSRP
Also, you don't get to own Destiny 2, just play it while you have the pro subscription (i.e. similar to Xbox Live Gold benefits).
Plus steam already killed fisical media on pc anyways
I read on another forum the best description of Stadia - "imagine if netflix charged you for each movie on top of your subscription fee"
How would an ad supported version fit into that model? I thought it was a fantastic model!
Games on the Pro subscription aren't free by the way either. Pro subscription just allows 4k/60fps streaming and some limited free games like Xbox Live and Playstation Plus. Most games whether on the Pro subscription or Free will still have to be bought by individuals.
Yeah basic input lag is about as enticing as a 2KG chunk of a plastic helmet strapped to my head.
I bet in 10 years time we will still be playing on a PC with a GPU and a monitor on the desk.