The Uncharted series was gobsmacking production values, a great story, some nice adventure aspects, a bunch of lame puzzles, and at the core a mediocre hand-holdey shooter based on arcade style bullet-sponge mechanics made absurd by the parallel universe of endless cut-scenes where death is consequential and killing is bad. Why are we (the supposed good guys) gleefully murdering so many people? It doesn't make sense.
I absolutely loved the Uncharted series, but that contradiction never sat right with me. And it became all the more obvious in the later games as the production values improved to ever-greater feats of realism and the cut-scenes increasingly humanised the enemy.