The YouTube Gaming app shuts down this week
arstechnica.com
arstechnica.com
* As a standalone gaming streaming service, I don't think it ever had the potential to dethrone Twitch, for various reasons already said by other commenter
* On the other hand, if you are a heavy YouTube user, it doesn't add anything: almost all features are available in the main YouTube app.
Basically, it always seemed redundant to me.
I think if the YouTube Gaming property did more to separate itself identity-wise from YouTube (even if it was just YouTube under the hood) it would have stood more of a chance. Maybe it was a good test pool for live streams, chat, and that sort of thing but it felt like those things were already started (a search indicates it was kicked off YouTube Live in 2011 where YouTube Gaming started in 2015).
then throw in that twitch pretty much hit a home run last summer/fall with the ability to easily gift subscriptions and many streamers saw their numbers explode. Once you have an audience if you are in popular categories you can get sponsorship for playing specific games and that is money not easily recouped by changing platforms.
Why would anyone put up with that mess when Twitch is simple, works well and is designed from the ground up for game streaming?
Google product owners need to ask themselves, would this business be viable without the artificial stimulus of existing Google users? GCP - yes. Youtube - yes. Youtube gaming - no.
'move fast and break people's trust in your brand's product longevity, thus alienating anyone from actually using it.'
I might have got that saying wrong..