Human-level performance in 3D multiplayer games with population-based RL
science.sciencemag.org
science.sciencemag.org
3D shooters and Quake in particular are aiming games above. If you aim perfectly, you will always win against humans.
Adding randomness to aiming is the way to provide fair comparison to give any conclusion regarding true AI features.
The problem is that when it starts to play against humans the humans develop an anti-strategy after just a several matches. Feeding that back into AI doesn't immediately give enough data points for training.
But did you ever consider that an AI can just aim better than you period?
I'm totally blind. I could enter a marksmanship competition and demand that everybody be made to play by rules that would work for me, but I then wouldn't be able to say that I'm the best marksman if I win.
Stating the critique more directly: in what way does the expertise demonstrated mirror the kind of expertise possessed by a similar level human ELO player?
If would seem a really shallow kind of expertise, if it didn't translate into some competence in very similar games.
On another note, even though it was said that DeepMind was APM limited in StarCraft, it did spike to 1500 at some points, which is not doable for a human. So, I'd say that DeepMind hasn't quite got there yet in beating SC2 pros. They could definitely make very interesting single player opponents though. I hope that in the future I can play a strategy game alone and have some interesting AI opponents to play against.