Comicgen: Comic Creator
gramener.com
gramener.com
Download MS Comic Chat 2.5: http://www.mermeliz.com/cchat.htm
Comic Chat Fixer MITM Proxy: https://gist.github.com/richardg867/bb19ca2b03545f71ae15
It's interesting that knowing this product I was curious to follow the link to the parent (at https://gramener.com/ ) and now I know another company.
If you look at "Understanding Comics" try to picture what parts could be made procedurally. It's a tiny percentage. It looks neat and is eye-catching, but it's hard to add information using comics. When done well, it's amazing - just really hard.
But what you cannot automate is the design work that puts together each of those techniques. You have to decide: how much detail to add? What are the spatial relationships? What will my light values and colors communicate? What shapes and forms should be given emphasis?
And then at the level of storytelling, all the considerations around plotting and characterization; the themes of the story and how scenes develop to express those themes, and how that translates into imagery and the physical description of a character.
Working on commercial art today is much more about these kinds of conceptual distinctions than about the quality of traditional pen-to-paper drafting skills. If you know how to pull out those techniques through automation, you can still get a satisfying result. But getting the "eye" for knowing what is possible still needs training.
I'm with you. The result would either horrify, or be hilarious
We'll probably try it for a few weeks before giving up.
What would you prefer?